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5 docs tagged with "pathfinding"

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Abysspillar

Manages the lifecycle, state transitions, collision behavior, and pathfinding integration for abyss pillars in the game world.

Leashandavoid

Manages AI movement to return an entity toward a home location while optionally avoiding specified obstacles, used primarily for leash-based behavior in world navigation.

Locomotor

Manages entity movement, pathfinding, and speed calculations, including walking, running, platform hopping, and speed modifier interactions.

Pigelitefighterbrain

AI brain that governs Pig King's elite fighter behavior, handling combat, leader following, panic states, and despawn logic via a behavior tree.

Quagmire Parkspike

A static obstacle prefab used in Quagmire mode that blocks pathfinding and visual movement.