Skip to main content

3 docs tagged with "perishable"

View all tags

Edible

Manages nutritional and thermal properties of food items, including health/hunger/sanity restoration, spoilage effects, and temperature impact on consumers.

Gym

Manages training interactions with a trainee entity, including training timer management, perishability checks, music state transitions, and phase-based rest behavior.

Stewer

Manages cooking and spoilage timers for stew pot entities, handling cooking progression, product generation, and spoilage logic.