Balloon
A floating, equippable cat toy that can be customized with different shapes and colors.
A floating, equippable cat toy that can be customized with different shapes and colors.
A consumable inventory item that heals health and hunger but perishes quickly; used as a food source or cat toy.
Defines prefab factories for creating companion critter entities with hunger, sleep, and follower behaviors.
Manages a spectral companion (ghost) tied to a player, handling summoning, recall, bonding progression, and state synchronization.
A UI widget representing a clickable food bag for the Kitcoon pet, which initiates feeding actions when interacted with.
Renders and manages the interactive UI screen for the Kitcoon pet game, including UI layout, input handling, and profile-based state updates.
Manages the visual representation and state updates of a virtual pet kitcoon in the game's UI, including animations, hunger/happiness statistics, and hibernation lifecycle.
Serves as the spawn point and container for a Lavae pet; when despawned, it transforms into ash and drops at the location with visual and audio feedback.
Implements the decision-making logic for the Lavae pet, handling hunger-driven behavior, following its owner, and interacting with food and the owner through a behavior tree.
Provides a lightweight mechanism for an inventory item to store and retrieve one or more associated migration-capable pets via a callback function.
A throwable weapon that explodes on impact to spawn temporary mosquito followers and deal area damage to enemies.
Manages network-synchronized hunger state and metadata for pet entities, acting as a classified (dedicated) component that bridges server-side hunger logic and client-side UI updates for pet owners.
Displays a pet's health as a badge with optional dual buff icons and directional health-change indicators.
Manages network-synchronized pet health visualization and status indicators for companion entities.
A UI badge widget that displays an animated hunger indicator for a pet, extending the base badge with arrow animation support.
Manages a set of pet entities associated with an owner, including limits, spawning, attaching, and despawning.
Provides the definition and shared logic for two companion creatures: a flying bird (Polly Rogers) and a salt-shedding amphibious dog (Salty Dog), each with distinct behaviors, appearances, and interactions.
Defines the state machine for the Kitcoon pet, handling idle behaviors, play animations, nuzzling, evictions, and interaction states with other entities.
State graph controlling Woby (small form) behavior, including movement, transformations, interactions like picking up items, storing in containers, and various emotes.
A consumable meat item that restores minimal hunger and health but reduces sanity; used as pet food or quick bait.
Manages the behavior, transformation, mounting, and skill-based mechanics of Woby, the large companion pet in DST.
Manages the small form of Woby, including hunger-based transformation to wobybig, skill-based alignment and rack features, and foraging delegation from the player.
Manages the bloom-based progression system for the Wormwood character, including sanity regulation from nearby plants, pet leadership, and photosynthesis-based health regeneration.
Manages the lifecycle, behavior, and visual state of the Carrat pet summoned by Wormwood during lunar alignment, including its transformation into a carrot upon timer expiry or interaction with an owner.
A pet-like creature introduced in the "Turn of Tides" update that serves as a temporary combat companion and transforms into dragon fruit upon death or interference.
A flying pet entity summoned by Wormwood that orbits the player in a rotating formation, emits light, and transforms into a lightbulb upon death or timer expiration.
Serves as a temporary visual and functional spawn proxy for Wormwood’s pet transformation ability, handling the animation, sound, and delayed spawning of the actual pet prefab after a fixed delay.