Brush
A placeholder component with no implemented functionality, likely reserved for future use or placeholder objects.
A placeholder component with no implemented functionality, likely reserved for future use or placeholder objects.
A placeholder component with no functional behavior; provides a minimal implementation for debugging or future expansion.
A placeholder component with no functionality; does not implement any logic, properties, or event handling.
A placeholder component that provides stub methods for activation and toggle states; it is intended to be replaced by prototyper.lua.
Placeholder component with no implemented logic; exists solely to register custom actions via componentactions.lua.
A placeholder component with no functional logic, intended for potential future use in game systems.
A placeholder component with no functional implementation.
A deprecated placeholder component with no functional behavior.
Defines a static map layout containing no procedural content—used purely as a visual placeholder for wormhole-related areas in the game world.