Boatrace Common
Provides utility functions and prefab factories for boat race events, including deploy helper visuals, throwable deploy kits, and placement validation logic.
Provides utility functions and prefab factories for boat race events, including deploy helper visuals, throwable deploy kits, and placement validation logic.
Provides a non-interactive, non-persistent placeholder entity used during carnival game setup to block placement and mark valid locations.
Manages deployment behavior and constraints for inventory items that can be placed into the world, such as walls, plants, boats, and masts.
Provides base prefab construction logic for walls, fences, and gates, including alignment, rotation, locking, and component setup.
A visual helper component used during building placement to show grid-aligned placement outlines and handle build validation feedback via color changes.
A deployable inventory item used to pre-configure and place hermit crab structures and markers on a forest island, coordinated via the hermitcrab_relocation_manager component.
Provides procedural positioning utilities for map nodes using various spatial distribution algorithms (random line, circular offset, circular edge) and two placement strategies (mode0, random).
Manages placement positioning, orientation, and visual feedback for deployable structures and items in the game world, including support for axis-aligned placement and boat edge snapping.
Helper utilities for constructingplacer prefabs and deployable item prefabs in DST.
Factory function that creates prefabs for area-of-effect visual indicators (reticules, pings, and targets) used in placement and targeting interfaces.
Manages the visual and functional representation of rope bridges in the world, including placement, animation states, and interaction with the rope bridge placement system.
Generates prefabs for ground tile items that can be placed on the map to replace existing tiles.
Deploys permanent ocean-floor floor tiles in Wagstaff Arena areas, replacing tiles and salvaging any submerged objects found beneath them.
Acts as an intermediate placeholder prefab used to spawn Wendy’s gravestone, supporting ghost skeleton snapping, writing, and transition to the final gravestone prefab.
Provides helper functions and constants to manage placement preview rings for deployable prefabs in DST.