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15 docs tagged with "placement"

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Boatrace Common

Provides utility functions and prefab factories for boat race events, including deploy helper visuals, throwable deploy kits, and placement validation logic.

Carnivalgame Placementblocker

Provides a non-interactive, non-persistent placeholder entity used during carnival game setup to block placement and mark valid locations.

Deployable

Manages deployment behavior and constraints for inventory items that can be placed into the world, such as walls, plants, boats, and masts.

Fence

Provides base prefab construction logic for walls, fences, and gates, including alignment, rotation, locking, and component setup.

Gridplacer

A visual helper component used during building placement to show grid-aligned placement outlines and handle build validation feedback via color changes.

Hermitcrab Relocation Kit

A deployable inventory item used to pre-configure and place hermit crab structures and markers on a forest island, coordinated via the hermitcrab_relocation_manager component.

Placement

Provides procedural positioning utilities for map nodes using various spatial distribution algorithms (random line, circular offset, circular edge) and two placement strategies (mode0, random).

Placer

Manages placement positioning, orientation, and visual feedback for deployable structures and items in the game world, including support for axis-aligned placement and boat edge snapping.

Prefabutil

Helper utilities for constructingplacer prefabs and deployable item prefabs in DST.

Reticuleaoe

Factory function that creates prefabs for area-of-effect visual indicators (reticules, pings, and targets) used in placement and targeting interfaces.

Rope Bridge

Manages the visual and functional representation of rope bridges in the world, including placement, animation states, and interaction with the rope bridge placement system.

Turfs

Generates prefabs for ground tile items that can be placed on the map to replace existing tiles.

Wagpunk Floor Kit

Deploys permanent ocean-floor floor tiles in Wagstaff Arena areas, replacing tiles and salvaging any submerged objects found beneath them.

Wendy Recipe Gravestone

Acts as an intermediate placeholder prefab used to spawn Wendy’s gravestone, supporting ghost skeleton snapping, writing, and transition to the final gravestone prefab.

Yotb Placer Common

Provides helper functions and constants to manage placement preview rings for deployable prefabs in DST.