Bloomness
Manages the growth stage and bloom progression of a plant entity, including timer-based progression, fertilization effects, and rate calculation.
Manages the growth stage and bloom progression of a plant entity, including timer-based progression, fertilization effects, and rate calculation.
Manages growth, maturation, fertilization, and harvesting logic for plant entities in the game world.
Tracks and evaluates stress conditions on farm plants to determine their final stress state based on environmental and gameplay factors.
Controls whether a farm plant entity can be tended to, managing the `tendable_farmplant` tag and tend completion logic.
Controls the movement and行为 logic for a Lunar Thrall gestalt entity tasked with moving toward and infesting a lunar plant target.
Initializes core growth parameters for plants, such as grow time and final product.
Manages plant and fertilizer discovery data for a player, syncing learned content across clients in multiplayer.
Manages periodic regrowth of plants by tracking per-prefab timers and spawning nearby instances when growth conditions are met.
Enables an entity to provide researchable plant information and supports unlocking plant stages for research purposes.
Manages the scheduled regrowth of harvestable plants and structures after they are collected, using time-based timers and world state conditions.
Manages cyclic withering and rejuvenation of plants based on temperature and weather conditions, and supports temporary protection periods.