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11 docs tagged with "plant"

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Bloomness

Manages the growth stage and bloom progression of a plant entity, including timer-based progression, fertilization effects, and rate calculation.

Crop

Manages growth, maturation, fertilization, and harvesting logic for plant entities in the game world.

Farmplantstress

Tracks and evaluates stress conditions on farm plants to determine their final stress state based on environmental and gameplay factors.

Farmplanttendable

Controls whether a farm plant entity can be tended to, managing the `tendable_farmplant` tag and tend completion logic.

Lunarthrall Plant Vine Brain

Controls the movement and行为 logic for a Lunar Thrall gestalt entity tasked with moving toward and infesting a lunar plant target.

Plantable

Initializes core growth parameters for plants, such as grow time and final product.

Plantregistryupdater

Manages plant and fertilizer discovery data for a player, syncing learned content across clients in multiplayer.

Plantregrowth

Manages periodic regrowth of plants by tracking per-prefab timers and spawning nearby instances when growth conditions are met.

Plantresearchable

Enables an entity to provide researchable plant information and supports unlocking plant stages for research purposes.

Regrowthmanager

Manages the scheduled regrowth of harvestable plants and structures after they are collected, using time-based timers and world state conditions.

Witherable

Manages cyclic withering and rejuvenation of plants based on temperature and weather conditions, and supports temporary protection periods.