Abysspillar
Manages the lifecycle, state transitions, collision behavior, and pathfinding integration for abyss pillars in the game world.
Manages the lifecycle, state transitions, collision behavior, and pathfinding integration for abyss pillars in the game world.
A floating mechanical minion that serves as a portable platform in the Rifts biome, supporting entity movement and state synchronization with its associated large pillar.
Coordinates beacon behavior for boat magnet pairs, including pairing/unpairing logic, beacon activation state, and platform (boat) tracking.
Manages the rotation direction synchronization between a character entity and its current boat platform.
Implements the puck drop carnival minigame station entity, managing gameplay state transitions, door selection timing, and reward spawning.
Manages global platform-specific configuration options and runtime settings.
Renders the PlayStation-specific controller layout and input labels onscreen for DST's controls menu.
Controls the behavior tree logic for Crab King mobs, handling platform abandonment, panic responses, combat pursuit, and homing to their known home location.
Manages the movement and positioning of an entity during embarkation or disembarkation onto/from a platform or designated position.
Initializes the game environment, configures platform-specific settings, loads core systems and dependencies, and triggers the global initialization sequence.
Manages the PS4-specific options menu screen, handling player-configurable settings like volume, UI size, vibration, and screen shake.
Manages a delay period measured in frame ticks before allowing a platform-hopping action (e.g., moving between floating platforms) to occur.
Applies platform-specific modifications to user commands for the WIN32_RAIL platform, including command localization, vote logic adjustments, and command registration/removal.