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13 docs tagged with "platform"

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Abysspillar

Manages the lifecycle, state transitions, collision behavior, and pathfinding integration for abyss pillars in the game world.

Abysspillar Minion

A floating mechanical minion that serves as a portable platform in the Rifts biome, supporting entity movement and state synchronization with its associated large pillar.

Boatmagnetbeacon

Coordinates beacon behavior for boat magnet pairs, including pairing/unpairing logic, beacon activation state, and platform (boat) tracking.

Boatrotator

Manages the rotation direction synchronization between a character entity and its current boat platform.

Carnivalgame Puckdrop

Implements the puck drop carnival minigame station entity, managing gameplay state transitions, door selection timing, and reward spawning.

Config

Manages global platform-specific configuration options and runtime settings.

Controlsscreen Ps4

Renders the PlayStation-specific controller layout and input labels onscreen for DST's controls menu.

Crabking Mobbrain

Controls the behavior tree logic for Crab King mobs, handling platform abandonment, panic responses, combat pursuit, and homing to their known home location.

Embarker

Manages the movement and positioning of an entity during embarkation or disembarkation onto/from a platform or designated position.

Main

Initializes the game environment, configures platform-specific settings, loads core systems and dependencies, and triggers the global initialization sequence.

Optionsscreen Ps4

Manages the PS4-specific options menu screen, handling player-configurable settings like volume, UI size, vibration, and screen shake.

Platformhopdelay

Manages a delay period measured in frame ticks before allowing a platform-hopping action (e.g., moving between floating platforms) to occur.

Platformpostload

Applies platform-specific modifications to user commands for the WIN32_RAIL platform, including command localization, vote logic adjustments, and command registration/removal.