Battery
Manages whether an entity can be used as a power source and tracks usage callbacks for gameplay interactions.
Manages whether an entity can be used as a power source and tracks usage callbacks for gameplay interactions.
Enables an entity to consume power from a battery component, handling charge verification and callback execution.
Stores and manages a numeric power load value and idle state for an entity.
Manages the state machine behavior of Winona’s storage robot, handling movement, power management, pickup/store actions, and sound transitions.
Manages high-capacity magical power storage, gem-based upgrades, circuit power distribution, and elemental state transitions for the Winona battery structure.
Manages the combat, power, and state behavior of Winona's catapult structure, including targeting logic, skill tree upgrades, active/inactive states, and circuit connectivity.
Manages the winona spotlight's power behavior, target tracking, heat support, and lighting system.
Manages the state, movement, power consumption, and circuit connectivity of Winona's autonomous storage robot.
A powered inventory item that enables long-range teleportation when charged, interacts with engineering circuits, and supports Winona skill enhancements.
Manages construction, power state, circuit connectivity, and teleportation power consumption for the Winona teleport pad structure.