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11 docs tagged with "power"

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Battery

Provides a callback-based interface for entities that can be consumed or drained by other systems.

Batteryuser

Enables an entity to consume charge from another entity's battery component.

Powerload

Stores and manages a numeric power load value and idle state for an entity.

Sgwinona Storage Robot

Manages the state machine behavior of Winona’s storage robot, handling movement, power management, pickup/store actions, and sound transitions.

Winona Battery High

Defines the Winona Battery High structure and item prefab for power generation and circuit management.

Winona Battery Low

Defines the Winona Battery Low prefab including the main battery structure, item version, and placer, with complete fuel management, circuit power distribution, skill tree integration, and deployment logic.

Winona Catapult

Manages the combat, power, and state behavior of Winona's catapult structure, including targeting logic, skill tree upgrades, active/inactive states, and circuit connectivity.

Winona Spotlight

Manages the winona spotlight's power behavior, target tracking, heat support, and lighting system.

Winona Storage Robot

Manages the state, movement, power consumption, and circuit connectivity of Winona's autonomous storage robot.

Winona Telebrella

A powered inventory item that enables long-range teleportation when charged, interacts with engineering circuits, and supports Winona skill enhancements.

Winona Teleport Pad

Manages construction, power state, circuit connectivity, and teleportation power consumption for the Winona teleport pad structure.