Skip to main content

33 docs tagged with "prefab"

View all tags

Bearger

Defines the Bearger and Mutated Bearger boss prefabs, configuring their components, AI, and combat behaviors.

Bearger Fur

Defines the Bearger Fur inventory item prefab, including stacking and hauntable behavior.

Bearger Fx

Defines visual effect prefabs for Bearger attack animations with self-cleanup logic.

Beargerfur Sack

Defines the Bearger Fur Sack prefab, a portable storage container that preserves perishable items.

Bee Prefab

Defines the worker and killer bee prefabs, configuring their AI, combat, and inventory behaviors.

Beefalowool

Defines the beefalo wool inventory item prefab with burning, stacking, and trading capabilities.

Beehive

Defines the Beehive prefab entity that spawns bees, handles combat interactions, and drops loot when destroyed.

Beeswax

Defines the beeswax prefab entity, including melting mechanics and inventory stacking behavior.

Bernie Active

Defines the active state prefab for Bernie, the animated teddy bear companion.

Bernie Big

Defines the active Bernie companion prefab with combat, movement, and skill tree integration for Willow's character mechanics.

Birds

Defines and instantiates bird prefabs with shared logic, including loot dropping, mutation behavior, and canary-specific gas poisoning mechanics.

Blueprint Craftingset

Creates a temporary entity that, when built, spawns and distributes blueprint prefabs to the builder's inventory.

Carpentry Blades

Creates a moonglass carpentry blade prefab used as an ingredient in crafting recipes at the carpentry station.

Critters

Defines prefab factories for creating companion critter entities with hunger, sleep, and follower behaviors.

Damagenumber

Renders a damage popup number for the local player when damage is applied, synchronized across the network.

Entityproxy

A lightweight prefab used as a network proxy for replay functionality, containing only essential transform and animation states without persistence.

Fx

Generates and returns a list of Prefab instances for client-side visual and audio effects, supporting dynamic assets, animation, tinting, sound, and custom behaviors.

Hutch Fishbowl

Manages the lifecycle, state, and respawn behavior of a Hutch-following item in the game world, including inventory interaction and persistent state across sessions.

Lighterfire Common

Provides a reusable factory function to create fire-based lighting prefabs with networked light range control and sound emission.

Moon Altar Link

Coordinates the activation sequence of the Moon Altar device by linking three altars, clearing surrounding area, and triggering moonstorm events.

Pigelite

Creates and configures elite pig warrior prefabs with combat, squad, and sleeper functionality for DST's boss encounters.

Pigtorch Flame

A visual and audio FX entity representing a pigtorch flame, using layered animation levels and integrated fire effects.

Prefabs

Defines core data structures for registering and managing game prefabs and their associated assets.

Prefabutil

Helper utilities for constructingplacer prefabs and deployable item prefabs in DST.

Quagmire Eventstages

Defines and creates stage-related prefabs for the Quagmire event by dynamically generating instances from a central event data registry.

Quagmire Fish

Creates quagmire-region fish prefabs with raw and cooked variants, including animation, inventory physics, and network support for Don't Starve Together.

Quagmire Foods

Generates and registers Quagmire mod food prefabs with dynamic asset loading and networked dish customization properties.

Quagmire Traders

Defines two distinct NPC trader prefabs (Merm Trader 1 and 2) for the Quagmire biome with shared behavior and inventory mappings.

Sand Spike

Creates animated ground spikes and blocks that emerge from the sand, deal damage, destroy workable structures, pick plants, and transform into glass when ignited.

Skilltree Wortox

Provides the skill tree data and functional callbacks for Wortox, including UI rendering logic, skill activation effects, and alignment-based combat modifiers.

Torchfire Common

Provides utilities for creating and managing torchlight entities with animated fire effects, networked light range controls, and parented light synchronization.

Warg

Factory function for creating multiple warg-type prefabs with varying properties, behaviors, and components depending on variant (normal, clay, gingerbread, or mutated).

Wx78 Modules

Creates and configures Wx78 modular components for the DST game, including animation, inventory, network, and usage management.