Abigail
Defines the Abigail prefab and related entities including retaliation attack, vex debuffs, and murder buff prefabs, with complete initialization logic, event handlers, and ghost command functions.
Defines the Abigail prefab and related entities including retaliation attack, vex debuffs, and murder buff prefabs, with complete initialization logic, event handlers, and ghost command functions.
Defines the Bearger and Mutated Bearger boss prefabs, configuring their components, AI, and combat behaviors.
Defines the Bearger Fur inventory item prefab, including stacking and hauntable behavior.
Defines visual effect prefabs for Bearger attack animations with self-cleanup logic.
Defines the Bearger Fur Sack prefab, a portable storage container that preserves perishable items.
Defines the worker and killer bee prefabs, configuring their AI, combat, and inventory behaviors.
Defines the beefalo wool inventory item prefab with burning, stacking, and trading capabilities.
Defines the Beehive prefab entity that spawns bees, handles combat interactions, and drops loot when destroyed.
Defines the beeswax prefab entity, including melting mechanics and inventory stacking behavior.
Defines the active state prefab for Bernie, the animated teddy bear companion.
Defines the active Bernie companion prefab with combat, movement, and skill tree integration for Willow's character mechanics.
Defines and instantiates bird prefabs with shared logic, including loot dropping, mutation behavior, and canary-specific gas poisoning mechanics.
Spawnable trap entity that catches birds using bait, with finite uses and visual feedback for trapped bird type.
Defines projectile and visual effect prefabs for the Chess Bishop's charge attack, including deprecated and updated versions.
Creates a temporary entity that, when built, spawns and distributes blueprint prefabs to the builder's inventory.
Classified prefab entity that handles map-based action targeting, synchronizing action requests between client and server via netvars and triggering the player controller's map screen.
Creates a moonglass carpentry blade prefab used as an ingredient in crafting recipes at the carpentry station.
Defines the corpse gestalt prefab, a lunar-aligned entity that can be captured and tracked.
Defines prefab factories for creating companion critter entities with hunger, sleep, and follower behaviors.
Renders a damage popup number for the local player when damage is applied, synchronized across the network.
Prefab file defining three bird egg variants (raw, cooked, rotten) with edible, perishable, fertilizer, and tradable components for inventory and world interactions.
A lightweight prefab used as a network proxy for replay functionality, containing only essential transform and animation states without persistence.
Generates and returns a list of Prefab instances for client-side visual and audio effects, supporting dynamic assets, animation, tinting, sound, and custom behaviors.
Defines five projectile prefabs used by the Alterguardian boss fight, featuring flight physics, sanity-based transparency, and targeted attack behavior.
Prefab file that registers two ghost entity types: the standard player ghost and Wendy's grave guard ghost variant, each with combat, aura, and trader components.
Defines the global asset prefab that preloads all core game resources including sounds, images, shaders, animations, and fonts on game initialization.
Prefab file registering multiple global map icon entities and a factory function for creating tracked entity icons with owner-classified visibility.
Spawnable inventory item prefab representing milk from a domesticated beefalo, with edible, perishable, and stackable components.
Defines the HUD prefab responsible for loading user interface assets and dependencies.
Manages the lifecycle, state, and respawn behavior of a Hutch-following item in the game world, including inventory interaction and persistent state across sessions.
Provides a reusable factory function to create fire-based lighting prefabs with networked light range control and sound emission.
Spawnable structure entity that attracts lightning strikes, stores electrical charge for up to 3 days, and can be used as a battery component by other devices.
Defines the lunarthrall_plant_gestalt prefab entity with AI brain, movement, and gestalt capture mechanics.
Coordinates the activation sequence of the Moon Altar device by linking three altars, clearing surrounding area, and triggering moonstorm events.
Celestial orb prefab that functions as a portable prototyper with light effects, inventory tracking, and minimap icon integration.
Defines the ocean whirlpool migration portal (entry) and the exit pool prefab, handling world migration, visual effects, wave blocking, and loot distribution.
Spawnable ocean teleportation structure that detects boats within range and teleports them to a paired exit portal, applying wake effects and watery protection.
Wearable musical armor prefab that provides dapperness bonuses, summons follower minions, consumes fuel over time, and can be haunted to activate follower effects.
Defines the Phonograph prefab, a decorative machine that plays music records and tends nearby farm plants.
Creates and configures elite pig warrior prefabs with combat, squad, and sleeper functionality for DST's boss encounters.
A visual and audio FX entity representing a pigtorch flame, using layered animation levels and integrated fire effects.
A global array containing all registered prefab names available in Don't Starve Together.
Defines core data structures for registering and managing game prefabs and their associated assets.
Helper utilities for constructingplacer prefabs and deployable item prefabs in DST.
Defines and creates stage-related prefabs for the Quagmire event by dynamically generating instances from a central event data registry.
Creates quagmire-region fish prefabs with raw and cooked variants, including animation, inventory physics, and network support for Don't Starve Together.
Generates and registers Quagmire mod food prefabs with dynamic asset loading and networked dish customization properties.
Defines two distinct NPC trader prefabs (Merm Trader 1 and 2) for the Quagmire biome with shared behavior and inventory mappings.
Creates animated ground spikes and blocks that emerge from the sand, deal damage, destroy workable structures, pick plants, and transform into glass when ignited.
A levelable shadow weapon prefab with life steal, talking AI, and visual FX systems that progresses through epic creature kills.
Visual effect prefab that generates a persistent shadowy trail animation around an entity, managed via client-side particle pooling.
Harvestable shadow biome resource prefab that drops weighted loot based on map topology when chopped down, with visual variation and gem symbol overrides.
Spawnable item entity that functions as a socketable trinket with sanity aura, drowning detection, and client-side shadow visual effects.
Prefab file defining three spoiled food entity variants (spoiled_food, spoiled_fish, spoiled_fish_small) with fertilizer, edible, and rain-disappear mechanics.
Defines multiple magical staff prefabs with unique abilities including fire, ice, teleportation, deconstruction, and light creation.
Defines two prefabs: the tillweed salve inventory item that heals users, and the tillweed salve buff debuff that applies healing over time.
Provides utilities for creating and managing torchlight entities with animated fire effects, networked light range controls, and parented light synchronization.
Defines the tree_rock prefab family, which functions as a growable tree that transforms into a mineable boulder upon being chopped or burnt.
Spawnable furniture entity that plays music, tends nearby farm plants, and supports skin customization with modular part variations.
Spawnable flying mech entity with targeting marker effects, hackable loot drops, and stategraph-driven animation states.
Defines projectile prefab factories for wagdrone and WX-78 zap drone electrical attacks with area damage and electrocute effects.
Factory function for creating multiple warg-type prefabs with varying properties, behaviors, and components depending on variant (normal, clay, gingerbread, or mutated).
Utility module providing helper functions for Willow's ember mechanics and fire burst targeting.
Prefab definition for Wormwood's Lightflier pet entity with formation movement and transformation mechanics.
Invisible networked prefab entity that tracks WX-78 player ability cooldown state via netvars and wall update ticks.
WX-78 character backup body prefab that stores inventory, upgrade modules, and skins for body transfer and resurrection mechanics.
Classified data container prefab for WX-78 character that manages upgrade modules, backup bodies, shield state, and energy levels with network replication.
Spawnable delivery drone structure for WX-78 that transports items between map locations, with flying animations, shadow effects, and skill-gated usage.
WX-78 character skill prefab that creates a scout drone entity for map exploration and area revelation, with delivery mechanics and skin support.
Prefab file defining the WX-78 zap drone entity and its remote controller item, enabling skill-based ranged combat with camera focus control and battery charging.
WX-78 character-specific food item that transforms between wet and dry states, changing nutritional values and gaining fertilizer properties when wet.
Spawnable inventory item prefab for WX-78 that functions as a socketable gestalt trapper component with low socket quality.
Server-side prefab that periodically spawns shadow_heart_vein entities around WX-78 players using the shadow heart skill mechanic.
WX-78 character-specific inventory container prefab that provides a collapsible storage unit with power state toggling and rummage-style picking behavior.
Prefab entity that creates a dynamic light beam effect attached to WX-78 character, with networked rotation and radius properties, client-side prediction for smooth movement.
Server-only invisible spawner entity that periodically generates Item Mimic entities for WX-78's Mimic Heart skill, with density control and cleanup on removal.
Prefab for the WX-78 Module Remover item, allowing removal of installed system modules.
Prefab factory file that generates WX-78 upgrade module entities with inventory, finite uses, and upgrademodule components for each module definition.
Prefab for WX-78's possessed body form, a gestalt entity that links to a player owner and supports upgrade modules, planar state, and shield mechanics.
Defines the WX78 scanner item, deployed scanner entity, succeeded state, and FX prefabs for scanning creatures and unlocking modules.
Server-only prefab entity that applies a timed debuff to WX-78 players via the skills system, automatically expiring after a configured duration or when the target dies.