Birds
Defines and instantiates bird prefabs with shared logic, including loot dropping, mutation behavior, and canary-specific gas poisoning mechanics.
Defines and instantiates bird prefabs with shared logic, including loot dropping, mutation behavior, and canary-specific gas poisoning mechanics.
Creates a temporary entity that, when built, spawns and distributes blueprint prefabs to the builder's inventory.
Creates a moonglass carpentry blade prefab used as an ingredient in crafting recipes at the carpentry station.
Renders a damage popup number for the local player when damage is applied, synchronized across the network.
A lightweight prefab used as a network proxy for replay functionality, containing only essential transform and animation states without persistence.
Generates and returns a list of Prefab instances for client-side visual and audio effects, supporting dynamic assets, animation, tinting, sound, and custom behaviors.
Manages the lifecycle, state, and respawn behavior of a Hutch-following item in the game world, including inventory interaction and persistent state across sessions.
Provides a reusable factory function to create fire-based lighting prefabs with networked light range control and sound emission.
Coordinates the activation sequence of the Moon Altar device by linking three altars, clearing surrounding area, and triggering moonstorm events.
Creates and configures elite pig warrior prefabs with combat, squad, and sleeper functionality for DST's boss encounters.
A visual and audio FX entity representing a pigtorch flame, using layered animation levels and integrated fire effects.
Defines and creates stage-related prefabs for the Quagmire event by dynamically generating instances from a central event data registry.
Creates quagmire-region fish prefabs with raw and cooked variants, including animation, inventory physics, and network support for Don't Starve Together.
Generates and registers Quagmire mod food prefabs with dynamic asset loading and networked dish customization properties.
Defines two distinct NPC trader prefabs (Merm Trader 1 and 2) for the Quagmire biome with shared behavior and inventory mappings.
Creates animated ground spikes and blocks that emerge from the sand, deal damage, destroy workable structures, pick plants, and transform into glass when ignited.
Provides the skill tree data and functional callbacks for Wortox, including UI rendering logic, skill activation effects, and alignment-based combat modifiers.
Provides utilities for creating and managing torchlight entities with animated fire effects, networked light range controls, and parented light synchronization.
Factory function for creating multiple warg-type prefabs with varying properties, behaviors, and components depending on variant (normal, clay, gingerbread, or mutated).
Creates and configures Wx78 modular components for the DST game, including animation, inventory, network, and usage management.