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6 docs tagged with "procedural-generation"

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Fungusnoise

Defines procedural room templates for fungal cave environments, specifying spawn rules for mushtrees, mushrooms, flowers, and slurpers with distribution probabilities.

Grotto

Defines static layout data for the Grotto map room using Tiled JSON structure, specifying tile placement and object instance configurations for procedural world generation.

Livingtree

Provides the static layout data for the Livingtree map room, specifying tile placement and object positions for Tiled-based world generation.

One

Defines a static hallway room layout for world generation using Tiled map format.

Rooms

Manages the registration and retrieval of world room definitions for procedural map generation in Don't Starve Together.

Two

A static map layout file defining the 'pit_room_armoury' sub-room configuration for level generation, including background tiles and object spawners.