Skip to main content

5 docs tagged with "projectile"

View all tags

Boatcannon

Manages loading, aiming, and firing operations for a boat-mounted cannon, including ammo state tracking and projectile launch with recoil physics.

Catcher

Manages the ability to catch thrown projectiles based on proximity and state.

Complexprojectile

Manages physics-based projectile trajectories with configurable launch conditions, gravity, and hit/miss callbacks for ranged attacks.

Oceanthrowable

Manages the attachment and configuration of the complexprojectile component for entities intended to be thrown into ocean water.

Weapon

Manages weapon properties, attack behavior, and ranged projectile launch logic for combat entities.