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6 docs tagged with "prop"

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Archive Pillar

Represents a decorative, non-interactive archive pillar prop that can exist in intact or broken states, with state persistence across saves and network synchronization.

Balloon Held Child

Manages network synchronization and client-side animation of a held balloon prop attached to an entity.

Balloonmaker

Spawns a balloon entity at a specified world position.

Prophider

Manages temporary visibility toggling of an entity using a placeholder prop, with optional callbacks and scheduled re-emergence logic.

Sgboatrotator

Manages the state machine for the boat rotator prop, controlling animation, sound, and transition flow between idle, placement, rotation, and power states.

Sgmighty Gym

Defines the state machine for the Mighty Gym prop's animation and interaction logic.