Archive Pillar
Represents a decorative, non-interactive archive pillar prop that can exist in intact or broken states, with state persistence across saves and network synchronization.
Represents a decorative, non-interactive archive pillar prop that can exist in intact or broken states, with state persistence across saves and network synchronization.
Manages network synchronization and client-side animation of a held balloon prop attached to an entity.
Spawns a balloon entity at a specified world position.
Manages temporary visibility toggling of an entity using a placeholder prop, with optional callbacks and scheduled re-emergence logic.
Manages the state machine for the boat rotator prop, controlling animation, sound, and transition flow between idle, placement, rotation, and power states.
Defines the state machine for the Mighty Gym prop's animation and interaction logic.