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2 docs tagged with "props"

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Deciduous Pond

Defines the static layout configuration for a deciduous forest pond area using Tiled map data, specifying floor tiles and placement of decorative and gameplay-relevant objects such as trees, statues, flowers, fireflies, and a chance-based panflute spawn.

Retrofit Fumarole

Defines a static map layout for a fumarole region in the Caves, using Tiled map format with tile layers and object groups to place props and spawners.