Abysspillar Trial
Manages the puzzle mechanics for the Abysspillar Trial, including pillar grid generation, player interaction, minion spawning, and puzzle state transitions.
Manages the puzzle mechanics for the Abysspillar Trial, including pillar grid generation, player interaction, minion spawning, and puzzle state transitions.
Represents a storage and knowledge-dispensing entity in the Grotto environment, used to unlock blueprints and manage archival puzzle data.
Manages the state, validation, and completion logic for the Archive Orchestrina puzzle, coordinating lockboxes and resonator sockets.
Defines prefabs and logic for Archive-related structures and entities, including mechanical switches, security systems, rune statues, and portal mechanics.
Manages the state, gameplay progression, and visual effects of the Atrium Gate, including stalker tracking, destabilization sequences, cooldown handling, and Charlie-related cutscenes.
Manages the state and behavior of the Inspectacles minigame system for an entity, including puzzle generation, game setup, reward granting, and client-server synchronization.
Renders and manages a family of interactive puzzle minigames (Wires, Gears, Tape) in the Inspectacles interface, handling grid layout, button interactions, rotation/toggling mechanics, and state synchronization with the game logic.
Manages a vault torch puzzle and synchronized abyss pillar behavior for a trial encounter, including puzzle state logic, shadow hand spawning, and pillar spawn/collapse coordination.
Static layout definition for a puzzle map area containing stone walls, wooden walls, and rocks arranged in a structured pattern.
Static map layout data for a puzzle-related zone, defining background tiles and foreground object placements using Tiled map format.
A static map layout definition for a puzzle chamber used in the MAX encounter sequence, containing background tiles and foreground object placements.
Defines prefabs for collectible moon altar components, including decorative pieces, mineable rocks, and markers, used in constructing and interacting with moon altars.