Cookbookpage Crockpot
Renders the recipe book UI page for Crock Pot recipes, including recipe grid, filtering, sorting, and detailed recipe panels.
Renders the recipe book UI page for Crock Pot recipes, including recipe grid, filtering, sorting, and detailed recipe panels.
Manages loading and caching of encrypted asset and string files (klumps) for the Quagmire event.
Registers a single optional task (`Quagmire_KitchenTask`) for Quagmire map generation, specifying room placement rules and visual properties.
Registers the Quagmire task set used to define valid and initial tasks for Quagmire gameplay.
Registers and configures the Quagmire game mode world, including prefabs, assets, recipes, and gameplay systems.
Defines achievement criteria and reward logic for the Quagmire seasonal event, including victory, tribute, chef, farmer, gatherer, and encore achievements with WXP-based progression and scoring rules.
A collectible altar entity in the Quagmire DLC that displays a food item and optionally acts as a camera focus target.
Manages the Quagmire-specific UI tabbed book interface containing Recipe Book and Achievements panels.
A server-side-only prefab representing the gardening book item in the Quagmire DLC, used to spawn and configure related gameplay elements via a master post-initialization hook.
A prefabricated item representing Maxwell's journal used in the Quagmire event, which spawns a shadow version of Maxwell upon interaction.
Defines the prefab asset data for burnt ingredients used in Quagmire-related crafting.
Creates inventory prefabs for Quagmire casserole dishes used in cooking.
Defines prefabs for quagmire coin items and their associated FX entities used in the Quagmire event.
Manages the visual FX entity for Quagmire cooking animations, shown when food is being prepared in that biome.
A reusable trap prefab used in the Quagmire that detects and interacts with passing entities.
Defines and creates stage-related prefabs for the Quagmire event by dynamically generating instances from a central event data registry.
Defines prefabs for Quagmire-themed evergreen trees including variants (small, normal, tall) and stumps, with shared initialization logic and server-side extension hooks.
A decorative plant prefab for the Quagmire biome that provides no gameplay interaction beyond visual presence.
Creates quagmire-region fish prefabs with raw and cooked variants, including animation, inventory physics, and network support for Don't Starve Together.
Generates four burnt or goop-based Quagmire food prefabs (plate/bowl × burnt/goop) with dynamic naming, inventory visuals, and network sync for replating and salting.
Generates and registers Quagmire mod food prefabs with dynamic asset loading and networked dish customization properties.
Defines the Quagmire Goatkid character prefab, a shopkeeper NPC that provides trading functionality in the Quagmire biome.
Creates the Quagmire Goatmum character prefab with animation, physics, sound, network, and talker components configured for in-game interaction.
Manages visual and networked state for Quagmire grills, including smoke effects, burnt indicators, and ember visuals.
Manages the hangriness meter and progression system for Quagmire-era entities, including hunger depletion simulation, acceleration-based speed modeling, and rumble sound triggering.
A tool prefab used in Quagmire game mode to interact with soil and terrain, featuring dedicated animation and network state management.
Provides map data structure for Quagmire kitchen layouts with no runtime logic or entity behavior.
Extends the world map functionality with Quagmire-specific terrain checks, specifically identifying farmable Quagmire soil and evaluating tillability at a given point.
A craftable structure prefab used in the Quagmire DLC that enables storage of ground ingredients and acts as a crafting node for Quagmire-specific recipes.
Serves as the central server-side network entity for the Quagmire world, managing world lifecycle, music, recipe book state, hangriness tracking, and character selection lobby.
Manages the display and animation of Quagmire cooking-related notifications (e.g., recipe discovered, cooked, failed, or appraisal results) in the HUD.
Defines prefabs for Quagmire-era decorative and structural props (e.g., rubble, carriage, clocktower) used in the old structures theme.
Manages visual and networked effects for the Quagmire Oven structure, including steam and chimney fire animations synced to gameplay events.
A small, non-hostile crab prefab found in the Quagmire region that serves as a collectible animal with basic creature physics and animation states.
Definesprefabs and logic for Quagmire crops, including seeds, planted stages, leaves, soil visuals, raw products, and cooked products.
Factory prefab generator for Quagmire silver plates and bowls with baked-in visual and network configuration.
Creates and registers prefabs for Quagmire cooking pots with configurable capacity and visual variants.
A decorative and functional lighting fixture that mounts on firepits and triggers visual steam effects when activated.
Manages the discovery and network sync of Quagmire recipes, queueing and broadcasting recipe data across clients in the Quagmire DLC.
Manages the UI for the Quagmire Recipe Book, displaying discovered recipes, filtering options, and detailed recipe information.
Renders and manages the interactive recipe details popup UI for the Quagmire game mode, displaying recipe name, description, ingredients, and build status.
Manages the cooking recipe appraisal queue and network synchronization of recipe prices, dish types, and craving matches for Quagmire mode.
A static decorative and functional object used to store and dry salt in the Quagmire biome; serves as both an interactive buildable item and a placed entity.
A consumable sap item used in Quagmire recipes; spoils over time into a separate prefabs variant.
Aprefab entity representing an in-game sap bucket used in the Quagmire DLC, offering no standalone component logic.
Generates prefabs for Quagmire seed packets, including a base packet, a mixed variant, and individual seed-type packets.
Defines the prefabs and visual/audio properties for the Quagmire version of Shadow Maxwell, including animation, sound, and network setup.
Provides the UI action string for the Quagmire slaughtering mechanic, used when interacting with compatible targets.
Represents a soil tile prefab used in the Quagmire biome that supports the Plant Soil action and integrates with the mouse interaction system.
Defines the prefabs and initial setup for the Quagmire spiceshrub and its harvested components (sprig and ground spice) in DST.
Defines the base prefab entity for the Quagmire Swamp pig character, including its visual, physical, and networked properties.
Creates the visual and physical representation of a Quagmire swamp pig house, including normal and rubble states with appropriate animations and physics.
A consumable crafting ingredient used in Quagmire stew recipes, visually represented as a sticky syrup bottle.
Defines two distinct NPC trader prefabs (Merm Trader 1 and 2) for the Quagmire biome with shared behavior and inventory mappings.
A UI widget container for managing status-related display elements in the Quagmire scenario.
Renders and animates the Quagmire hangriness status UI including bars, mouth animations, and screen shake/sound feedback.