Eventachievements
Manages event-specific achievement data andquest tracking for seasonal festivals.
Manages event-specific achievement data andquest tracking for seasonal festivals.
Manages dynamic monster hunting sequences triggered by players investigating dirt piles, including track generation, beast selection, and spawn logic based on world state and active shrines.
Manages the state and lifecycle of a Klaus sack key item, including tag management and delayed restoration logic for true keys.
Defines quest achievement templates and configuration for the Lava Arena seasonal event.
Manages community-driven progression and quest data synchronization for the Lava Arena event, handling local and networked state.
Renders the UI panel displaying community progression unlocking progress and active quests for the Lava Arena event.
Manages thequest progression and defeated mutation tracking for lunar rift boss encounters, including Wagstaff NPC appearances and reward logic.
Manages the lifecycle of Merm Kings, including throne selection, candidate transformation, and world-wide king state tracking in Don't Starve Together.
Manages message bottle treasure hunts and hermit crab interactions in DST's ocean world.
Represents the in-game item used to open the Quagmire's portal, serving as a functional quest item with fixed identity and visual representation.
Manages quest state and lifecycle events for an entity, including tracking whether a quest is active or completed, and invoking custom callbacks for begin, abandon, and complete operations.
Defines the state graph for the SmallGhost entity, governing its behavior, animations, and interactions such as idle states, quest progression, and toy-related actions.
Defines the state graph for the Ticoon entity, governing its AI behavior including idle, walking, searching for a quest target, waiting for its leader, and reacting to events such as abandonment or finding a kitcoon.
Manages the quest logic, behavior, and environmental feedback for the small ghost character in DST, including toy collection, player linking, and hot/cold hunt cues.
A companion entity that tracks and retrieves hidden Kitcoons for a player leader, with combat and quest management capabilities.
AI brain that controls a leader-following quest-related mob (Ticoon) during tracking sequences, coordinating wander, follow, and quest completion behaviors.
Manages the progression, entity spawning, and state transitions for the Wagpunk Arena minigame sequence.
Manages Wagstaff, a recurring NPC that guides players through Moonstorm events by interacting with players, spawning rifts, distributing blueprints, and participating in combat phases.
Controls the behavior tree and state machine of the Wagstaff NPC, managing quest progression, clue-following, arena interactions, and dialogue triggers across different game contexts.
Manages and synchronizes the chest location for the Woby Courier quest system across shards, storing world coordinates and updating network replication.
Implements the Wurt character's unique gameplay mechanics including pathfinding support, wetness-based skill interactions, and Merm King upgrades via debuff-based planar buffs for followers.