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12 docs tagged with "race"

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Boatrace Checkpoint

Acts as a raceway checkpoint in the Boatrace event, detecting approaching beacons, dispensing flags, handling hammering interactions, and managing lighting and state transitions during races.

Boatrace Checkpoint Indicator

Acts as a visual marker that rotates to point toward the nearest race checkpoint during a boat race, and triggers music playback for nearby players.

Boatrace Primematebrain

Implements the AI behavior for the prime mate in boat races, prioritizing buoy tossing, leak repair, fire suppression, and rowing to keep the boat functional and competitive.

Boatrace Proximitybeacon

Registers event callbacks for boat race start and finish events on an entity, enabling custom logic when a boat race begins or ends.

Boatrace Spectator Dragonling

A flying companion entity that follows the race indicator during boat races, reacting to leaks and checkpoints in the environment.

Boatrace Start

Acts as the starting beacon for the Year of the Dragon boat race event, managing race initialization, checkpoint coordination, beacon tracking, and prize distribution.

Carrat Ghostracer

A non-player character prefab representing a Ghost Racer carrat that participates in the Year of the Crow (YOTC) race, with stat-based performance modifiers and dynamic behavior during races.

Sgcarrat

Defines the state machine and behavior logic for carrat entities, including movement, burrowing, racing animations, and interaction with race-related components.

Yotc Carrat Scale

A gym-scale structure that accepts carrat rats, displays their stats via animated rods, and manages their interaction during training.

Yotc Racecompetitor

Manages race participation logic for entities competing in YOTC-style races, including checkpoint navigation, stamina management, and race completion or abort handling.

Yotc Racestart

Manages race state transitions and callback hooks for a yotc race event on an entity.

Yotc Racestats

Manages point-based racing statistics for entities, including stats modification, random point allocation, degradation, and baseline tracking.