Boatrace Checkpoint
Acts as a raceway checkpoint in the Boatrace event, detecting approaching beacons, dispensing flags, handling hammering interactions, and managing lighting and state transitions during races.
Acts as a raceway checkpoint in the Boatrace event, detecting approaching beacons, dispensing flags, handling hammering interactions, and managing lighting and state transitions during races.
Acts as a visual marker that rotates to point toward the nearest race checkpoint during a boat race, and triggers music playback for nearby players.
Implements the AI behavior for the prime mate in boat races, prioritizing buoy tossing, leak repair, fire suppression, and rowing to keep the boat functional and competitive.
Registers event callbacks for boat race start and finish events on an entity, enabling custom logic when a boat race begins or ends.
A flying companion entity that follows the race indicator during boat races, reacting to leaks and checkpoints in the environment.
Acts as the starting beacon for the Year of the Dragon boat race event, managing race initialization, checkpoint coordination, beacon tracking, and prize distribution.
A non-player character prefab representing a Ghost Racer carrat that participates in the Year of the Crow (YOTC) race, with stat-based performance modifiers and dynamic behavior during races.
Defines the state machine and behavior logic for carrat entities, including movement, burrowing, racing animations, and interaction with race-related components.
A gym-scale structure that accepts carrat rats, displays their stats via animated rods, and manages their interaction during training.
Manages race participation logic for entities competing in YOTC-style races, including checkpoint navigation, stamina management, and race completion or abort handling.
Manages race state transitions and callback hooks for a yotc race event on an entity.
Manages point-based racing statistics for entities, including stats modification, random point allocation, degradation, and baseline tracking.