Carrat
Manages the carrat (a rabbit-like creature) entity, including its burrowing behavior, racing mechanics in the YOTC event, and interaction with other game systems like cooking, inventory, and state transitions.
Manages the carrat (a rabbit-like creature) entity, including its burrowing behavior, racing mechanics in the YOTC event, and interaction with other game systems like cooking, inventory, and state transitions.
Manages the AI behavior tree for the Carrat character, including racing logic, panic responses, and food foraging.
Provides shared utilities for carrat race checkpoints and finish lines, including color-aware lighting, deploy helper rings, and placer visuals.
A structure that initiates and manages carrat racing events; it spawns racers, triggers race start/end logic, and handles destruction with burn and hammer interactions.
Manages prize distribution for carrat races, tracking race data and awarding loot based on race completion.