Ancienttree Defs
Defines configurable parameters and behavior logic for ancient trees, including growth constraints, loot tables, and nightvision-specific fruit regen synced to day/night cycles.
Defines configurable parameters and behavior logic for ancient trees, including growth constraints, loot tables, and nightvision-specific fruit regen synced to day/night cycles.
Manages the spawning, tracking, and regeneration of child entities for parent entities such as bosses or nest structures.
A harvestable environmental asset that regrows over time and drops `cutlichen` when picked.
A harvestable plant that produces reeds, regenerates over time, and supports being dug up with a shovel.
Manages the harvestable lifecycle of entities that regrow over time, including regen timers, fertility states, and loot dropping behavior.