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5 docs tagged with "regen"

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Ancienttree Defs

Defines configurable parameters and behavior logic for ancient trees, including growth constraints, loot tables, and nightvision-specific fruit regen synced to day/night cycles.

Childspawner

Manages the spawning, tracking, and regeneration of child entities for parent entities such as bosses or nest structures.

Lichen

A harvestable environmental asset that regrows over time and drops `cutlichen` when picked.

Monkeytail

A harvestable plant that produces reeds, regenerates over time, and supports being dug up with a shovel.

Pickable

Manages the harvestable lifecycle of entities that regrow over time, including regen timers, fertility states, and loot dropping behavior.