Bullkelp Plant
A decorative underwater kelp plant prefab that can be harvested and regrows over time; also handles beached migration logic when moved ashore.
A decorative underwater kelp plant prefab that can be harvested and regrows over time; also handles beached migration logic when moved ashore.
Represents a planted carrot crop that can be harvested, hauntable, and mutates under the Halloween Moon.
Manages the full lifecycle of a cave banana tree, including growth, harvesting, chopping, burning, and regrowth into stumps or burnt stumps.
Manages timed regrowth of trees and plants in desolation zones based on world topology and time multipliers.
Creates a mineable rock prefab that drops moonglass when worked and regrows over time during cave full moons.
Represents a mineable moonglass rock in grotto environments that regrows during cave full moons and drops moonglass upon breaking.
A planted mandrake prefab that serves as the initial ground state before becoming active, and supports regrowth after being burned or replanted.
Manages periodic regrowth of plants by tracking per-prefab timers and spawning nearby instances when growth conditions are met.