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42 docs tagged with "repair"

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Boards

A stackable inventory item used for repairing boats and as fuel.

Boatleak

Manages visual, audio, and state transitions for boat leaks and repairs in DST, including plugged/unplugged states, repair timers, and integration with HullHealth for dynamic leak tracking.

Boatpatch

A game entity component that enables repairs to damaged boats using consumable patch materials (wood or kelp), providing health restoration and related functional behavior.

CookieCutterDrill

Manages the drilling progression for a cookie-cutter boat leak repair mechanism, handling animation state and damage application upon completion.

Cutgrass

A small, renewable grass item that serves as food, fuel, and repair material for entities in DST.

Dock Damage

Visual and logic entity that represents damaged segments of docks and rope bridges, synced to the world's dockmanager and ropebridgemanager for repair interactions.

Dreadstone

A consumable crafting material used for repairing tools and gear in Don't Starve Together.

Driftwood

A simple wood item that serves as fuel, edible material, repair resource, and waterproofer with zero effectiveness unless modified.

Finiteuses

Manages a finite number of uses for an entity's actions, updating repair status and tags as uses deplete.

Forge Repair Kits

Creates consumable item prefabs that provide repair materials for the Forge component when used.

Forgerepair

Handles repair of damaged equipment using forge-based materials, consuming itself in the process and updating entity tags based on the repair material used.

Forgerepairable

Tracks and manages forge-repair eligibility of an entity based on repair material compatibility and current condition.

Fossil Mound

Serves as an interactive structure that spawns a Stalker when fully repaired and traded with a Shadow Heart under specific conditions.

Fossil Piece

A consumable inventory item that can be deployed to spawn a Fossil Stalker and repair structures using fossil material.

Gears

A versatile consumable and repair item used for befriending clockwork creatures, restoring health/sanity/hunger, and repairing items in DST.

Inspectaclesbox

A loot-container entity that displays holographic projections and dispenses items based on the viewing player's recipe knowledge and repair status.

Inv Rocks

Represents a collectible stackable rock item usable as bait, repair material, and edible food in DST.

Livinglog

A consumable and repair item that emits a sound effect when taken as fuel or ignited.

Mast Broken

Represents a broken boat mast that can be repaired or burned, dropping loot and triggering visual/sound effects when interacted with.

Moon Fissure

Manages the visual and gameplay behavior of the Moon Fissure prop, which reacts to lunar phases and accepts moon altar pieces as repairs.

Moonbase

Manages the Moon Base structure's state, including staff charging, morphing, repair, and moon-based spawner activation.

Moonrocknugget

Prefab for a small, reusable crafting material that can be consumed for minimal nutrition, used in repairs, and dropped as loot.

Mosquitomusk

A consumable inventory item that spoils over time and can be repaired with vitae material; used as bait for mosquito-based mechanics.

Mosquitosack

A consumable inventory item that heals the user and repairs items while also acting as a combustible fuel source.

Nightmarefuel

Implements a consumable item used as high-value fuel, repair material, and waterproofer in DST, with networked animation state and stacking support.

Oceanice Damage

A non-persistent visual and repairable entity that represents damage state of ocean ice and triggers ice restoration when repaired.

Repairable

Manages repair logic and tags for entities based on their state (health, durability, perishability, uses) and associated repair materials.

Repairer

Adds repair capability to an entity by exposing material-specific repair properties and managing associated tags.

Saltlick

A durable structure that provides salt-based sustenance for creatures and players over time, supporting improved construction and repair mechanics.

Saltrock

An elemental food item that serves as bait for moles, preserves other items, and repairs equipment using salt-based crafting material.

Sewing

Enables repair of entities with the 'needssewing' tag using fuel-based or consumable sewing kits.

Sewing Tape

A stackable inventory item used for repairing boats via the sewing system, providing a fixed amount of repair value.

Sewingkit

Provides a consumable inventory item for repairing wearable equipment, using a finite number of uses and applying a fixed repair value.

Slurtle Shellpieces

An inventory item that can be used to repair structures by providing shell-based repair material and a fixed health value.

Smashables

Defines reusable prefabs for ruins-related smashable objects (e.g., relics, rubble, chairs) with repair, health, loot, and shadeling-spawning behavior.

Thulecite

A reusable crafting material that repairs tools and structures, and can be consumed for minimal sustenance.

Treegrowthsolution

Provides fertilizer functionality for repairing and regrowing trees in DST, including soil cycle progression and waterlogging compatibility.

Twigs

A multi-functional small item that serves as fuel, food, repair material, and ocean fishing tackle in Don't Starve Together.

Wagdrone Parts

A repair item that restores wagdrones to full functionality and converts broken or unfriendly wagdrones into friendly ones.

Wagpunk Bits

A small stackable item used as bait for moles and for repairing gear-based structures and items in Don't Starve Together.

Waveyjoneshandbrain

Controls the behavior of Wavey Jones' hand entity by selecting and performing repair-related actions on boat components based on current conditions and player sanity.

Workable

Manages the work state and completion logic for interactable entities in the game world.