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12 docs tagged with "replication"

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Atrium Gate Activatedfx

Renders visual and lighting effects for the activated Atrium Gate, managing animation states, network replication, and cleanup.

Builder Replica

Client-side replica of the builder component that mirrors crafting state, tech tree levels, and recipe knowledge to clients via classified netvars.

Combat Replica

Client-side replica of the combat component that synchronizes combat state across the network for multiplayer gameplay.

Constructionbuilderuidata

Provides UI-facing accessor methods for construction-related data, specifically the container and target entities of a construction builder, and helper functions to query construction plan ingredients.

Constructionsite Classified

Manages per-slot item counts for construction sites, with server-authoritative storage and client-side replication for network synchronization.

Container Replica

Client-side replica of the container component that synchronizes container state and inventory operations between server and clients.

Entityreplica

Extends EntityScript to support networked replication of specific components between server and clients.

Equippable Replica

Main component that handles equippable item state and synchronization, operating on both server and client sides.

Health Replica

Manages network-synchronized health state for player entities, mirroring properties from the master-side Health component for client-side UI and logic.

Inventoryitem Classified

Manages networked state replication for inventory items using a classified entity structure to optimize bandwidth.

Rider Replica

Manages networked state and replicated data for a rider entity, synchronizing mount, saddle, and riding status between server and client.

Stackable Replica

Main component for managing item stack sizes with built-in network replication via net variables. Handles both server-side authoritative stack logic and client-side synchronization.