Hutch Fishbowl
Manages the lifecycle, state, and respawn behavior of a Hutch-following item in the game world, including inventory interaction and persistent state across sessions.
Manages the lifecycle, state, and respawn behavior of a Hutch-following item in the game world, including inventory interaction and persistent state across sessions.
Creates a non-networked entity that manages respawning of a specified prefab after its ruin is destroyed, typically used for ruins that reset after being cleared.
A prefabricated plant entity that blooms over time, becomes harvestable, then wilts and respawns; used to spawn Wormlights when picked.