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2 docs tagged with "riding"

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Beefalo

This component initializes beefalo and beefalo_carry prefabs with assets, loot tables, and helper functions for managing state including domestication, riding, shaving, carrat interactions, bell ownership, mood visualization, combat retargeting, and shadow poop logic with save/load support.

Rideable

Manages the ability for an entity to be ridden, including saddle attachment, rider assignment, and ride-tick events.