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4 docs tagged with "rotation"

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Boatring

Manages rotation behavior and bumper collision detection for a boat entity in the game world.

Faceentity

A behavior node that orients an entity toward a target entity, optionally triggering alert states and stopping locomotion during the facing operation.

Fencerotator

Rotates a target entity's orientation and spawns a visual effect upon completion.

SavedRotation

Persists and restores an entity's rotation during save/load operations, primarily for entities that must maintain orientation relative to moving platforms like boats.