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12 docs tagged with "ruins"

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Barracks

Tiled map layout data defining the static structure of the Barracks level, including background tiles, foreground object placements, and spawner entities for ruins and nightmare chess pieces.

Barracks Two

A static layout definition for the Ruins map section that specifies background tiles, foreground objects (ruins walls, broken walls), and spawner placements for monsters and decoratives.

Brokenaltar

Static map layout definition for the Broken Altar location in the Ruins, containing background tiles and object spawners.

Chessjunk

A destructible and repairable chess-themed debris entity that spawns chess piece minions upon destruction or repair, with loot drops and RuinsRespawner integration.

Keyroom 1

Defines the layout and static object placement for the Archive Keyroom in DST, used during the Ruins gameplay sequence.

Ruins Shadeling

A non-hostile ambient shadow creature that respawns in the Ruins and spawns different loot based on shadow rift presence.

Ruinsrelic

A utility prefab factory that generates destroyable, non-functional relic items (e.g., plates, bowls, chairs) for Ruins levels, enabling loot dropping, furniture interaction, and Shadeling spawning on chairs.

Ruinsrespawner

Creates a non-networked entity that manages respawning of a specified prefab after its ruin is destroyed, typically used for ruins that reset after being cleared.

Sacred Chest

Manages the offering and unlocking logic for the Sacred Chest, handling both networked multi-player offering attempts and local single-player reward mechanisms.

Smashables

Defines reusable prefabs for ruins-related smashable objects (e.g., relics, rubble, chairs) with repair, health, loot, and shadeling-spawning behavior.

Walls Corner

A Tiled map data file defining static wall corner decorations and ruins for the game world.

Walls Corner2

Defines a static map layout containing Ruined Walls and Broken Walls for dungeon generation.