Barracks
Tiled map layout data defining the static structure of the Barracks level, including background tiles, foreground object placements, and spawner entities for ruins and nightmare chess pieces.
Tiled map layout data defining the static structure of the Barracks level, including background tiles, foreground object placements, and spawner entities for ruins and nightmare chess pieces.
A static layout definition for the Ruins map section that specifies background tiles, foreground objects (ruins walls, broken walls), and spawner placements for monsters and decoratives.
Static map layout definition for the Broken Altar location in the Ruins, containing background tiles and object spawners.
Defines the layout and static object placement for the Archive Keyroom in DST, used during the Ruins gameplay sequence.
A Tiled map data file defining static wall corner decorations and ruins for the game world.
Defines a static map layout containing Ruined Walls and Broken Walls for dungeon generation.