Skip to main content

33 docs tagged with "save"

View all tags

Ancient Husks

Defines the prefab data and initialization logic for ancient husk statues, including identity-specific animations and physics properties.

Autosaver

Manages automatic world saving intervals and shard synchronization states.

Chessunlocks

Manages locking and unlocking of chess piece sketches and associated trinkets in the Don't Starve Together chess minigame system.

Chester Eyebone

Manages the state and behavior of the Chester Eyebone item, including morphing, respawning Chester, and synchronizing with its master.

Fileutil

Provides utility functions for checking and erasing persistent string files, commonly used for save data or configuration cleanup.

Livingtree

A custom tree prefab that supports chopping, burning, and saving/loading state transitions between full tree, stump, and burnt variants.

Manageserverslotscreen

Displays a UI screen for managing a specific server save slot, offering options to delete, clone, convert cloud/local storage, or open the save folder.

Playbill

Manages state for a theatrical playbill, tracking the current act and persisting it across save/load cycles.

Playeravatardata

Manages player avatar data including name, skins, age, and equipment, with support for network replication and save/load operations.

Playerdeaths

Manages persistent death logs for players, including sorting, saving, and loading historical death records.

Retrofit Savedata

A utility module that applies worldgen retrofits to saved game data, updating legacy maps with new content and mechanics introduced in the Return of Them, Waterlogged, and other DLC updates.

SavedRotation

Persists and restores an entity's rotation during save/load operations, primarily for entities that must maintain orientation relative to moving platforms like boats.

Savedscale

Stores and restores non-default scale values for an entity's transform during save/load operations.

Savingindicator

Displays a visual saving indicator with animation and text during world-saving operations.

Serversaveslot

Renders a UI slot representing a saved server world in the server management screens, displaying metadata and enabling navigation or deletion.

Serverslotscreen

Manages the server selection screen UI, displaying existing save slots, filtering/sorting options, and handling user interactions for joining or creating new game instances.

Shard Autosaver

Synchronizes snapshot state between the master shard and shard instances for world autosave coordination.

Shardindex

Manages persistent world, server, and session data for a game shard, including loading, saving, upgrades, and world generation overrides.

Shardsaveindex

Manages shard-specific save index data and slot-level world/session metadata for persistent storage across game sessions.

Shardtransactionsteps

Manages multi-step shard-to-shard transaction lifecycle to safely transfer data and items between game shards and save states.

Snapshottab

Displays and manages snapshots for a specific save slot in the server admin UI, allowing users to view, scroll through, and restore game states from stored snapshots.

Timer

Manages named timers attached to an entity, supporting start, stop, pause, resume, and save/load operations.

Touchstonetracker

Tracks which touchstones have been used by the player and persists this data across sessions and shards.

Transformer

Manages switching an entity between two prefabs based on events or world state, preserving component and prefab data across transformations.

Undertile

Manages a data grid representing the tile types directly beneath map tiles, used for layered terrain storage in the world.

Uniqueprefabids

Generates and tracks unique numeric IDs per prefab name to ensure distinct identification for spawned entities.

Vaultroom

Manages loading, saving, unloading, and layout of procedural vault rooms in the world map.

Werebeast

Manages werebeast transformation logic, including moon phase triggers, manual transformation, and automatic reversion timers.

Wintertreegiftable

Tracks the last cycle on which a gift was given to a winter tree to enforce cooldown logic.

Worldentities

Provides a utility function to ensure required world-level entities (e.g., pocket dimension containers) are initialized during world save load.

Worldroutes

Stores and manages cached static route data for circular paths across the world's traversable terrain.

Yotb Stagemanager

Manages the lifecycle and state of contest stages in a structured world progression system, including stage registration, contest activation, and save/load synchronization.