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16 docs tagged with "season"

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Ancienttrees

Manages the lifecycle, growth, and interaction of ancient trees and their saplings, including seed deployment, growth staging, fruit production, and stump conversion upon harvesting.

Beargerbrain

Controls the behavior tree and AI logic for the Bearger boss, managing combat, foraging, and seasonal movement patterns.

Beefaloherd

Manages beefalo herd behavior, mating seasons, and baby beefalo spawning.

Chest Winter

Defines the behavior and loot distribution for a winter-themed chest that triggers seasonal changes when opened.

Forest Map

Handles procedural generation of the Forest biome's terrain, topology, entities, roads, and seasonal/weather configuration for Don't Starve Together world generation.

Icebox Summer

Handles seasonal trap logic and loot setup for a special ice-themed chest that triggers summer season upon opening.

Koalefant

Creates the Koalefant entity (a seasonal large herbivore) with combat, movement, sleeping behavior, poop spawing, and seasonally variant loot.

Mood

Manages timed and seasonal mood states for entities, such as mating behavior in beefalo, by tracking mood duration, season-based activation, and world settings multipliers.

Mushtree

Manages lifecycle, growth, seasonal changes, acid rain effects, and loot generation for mushtree entities in the Cave biome.

Penguinspawner

Manages penguin flock spawning, colony formation, and seasonal population control in winter.

Regrowthmanager

Manages the scheduled regrowth of harvestable plants and structures after they are collected, using time-based timers and world state conditions.

Rockyherd

Manages the herd system for spawning and maintaining groups of Rocky entities in the world, including seasonal spawning behavior and member population limits.

Shard Seasons

Manages season state synchronization between master shard and clients for a specific shard entity in Don't Starve Together.

Sharkboi Ice Hazard

Manages a dynamic, seasonally-adjusted ice boulder that melts or grows over time and can be mined for ice shards.

Spooked

Manages seasonal spook level accumulation and triggers spook events (e.g., tree-specific FX) when spook level exceeds a threshold.

Worldstate

Tracks and broadcasts global world state variables such as time, phase, season, weather, and moon cycles for the entire world entity.