Bearger
Defines the Bearger and Mutated Bearger boss prefabs, configuring their components, AI, and combat behaviors.
Defines the Bearger and Mutated Bearger boss prefabs, configuring their components, AI, and combat behaviors.
Handles the lifecycle, regeneration, and loot spawning of berry bushes, including growth states, seasonal interactions, and special event behaviors.
A wearable item that provides seasonal insulation and self-consuming fuel for protection, with dynamic animation overrides while equipped.
A large, seasonal boss entity that attacks player structures and becomes aggressive when its structures-destroyed threshold is not met.
Manages the spawning, timing, and targeting logic for Deerclops boss attacks in DST.
Manages seasonal spawning, migration, and population control of deer herds in the world.
Manages dynamic audio filtering (low-pass and high-pass) based on player season, temperature, and runtime DSP stacks.
A seasonal ground spike prefab that erupts from the ground, damages or destroys nearby targets, and then deactivates after a delay.
A festive structure that can be hammered to harvest loot, extinguish burning, and potentially spawn special seasonal items like gingerdead pigs.
Creates and manages visual snowflake particle effects associated with the lantern in winter.
Manages the Lava Arena seasonal event book UI, rendering tabbed panels for progression, community unlocks, and quest history.
Manages the seasonal spawning of Lureplants during spring by tracking player movement trails and probabilistically placing them around active players.
Manages the moose boss entity's behavior, stats, and lifecycle in DST, including combat logic, egg-laying mechanics, and seasonal responsiveness.
Manages the spawning and scheduling of moose entities in relation to moose nesting grounds during spring season.
Implements the Mossling prefab, a seasonal creature that spawns during winter and summer in DST, with herd-based AI, combat behaviors, and seasonal lifespan logic.
Manages frozen, spawning, and environmental state transitions for surface and cave ponds, including seasonal freezing, child mob spawning, acid rain effects, and loot spawning.
Manages a dynamic burrow that spawns rabbits based on season, weather, and player interactions, with support for spring-specific flooded behavior and Rabbit King lucky rabbit spawns.
Defines the tilemap layout for the Resurrection Stone in the winter season, including background tiles and object placements (e.g., resurrection stone, pig heads, resource area).
Manages the lifecycle, seasonal phase transitions, and resource yield of ice boulder entities in DST.
Generates a particle-based snow FX effect that adapts its appearance based on the active season event (e.g., Winter's Feast).
Contains hardcoded narrative dialogue strings for theatrical cutscenes and soliloquies in DST’s seasonal events.
Manages the tallbird nesting behavior, egg spawning, and seasonal reproduction cycle.
Manages growth stages, decoration, lighting, and gift-giving behavior for seasonal winter trees during the Winters Feast event.
Generates prefabs for Winters Feast cooked foods, configuring them with finite uses and inventory interactions.
A consumable inventory item that grants no nutritional or health benefits but triggers a talker-equipped eater to speak a seasonal phrase upon consumption.
Manages the spawning of winter surprise trees during winter seasons, based on world state and player positioning rules.
Calculates and broadcasts the current world temperature based on season, phase, noise, and global modifiers, while managing summer bloom visual effects.
Provides utility functions for querying and formatting seasonal event XP (WXP) progress and status data.