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8 docs tagged with "seasonal"

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Deerclopsspawner

Manages the spawning, timing, and targeting logic for Deerclops boss attacks in DST.

Deerherdspawner

Manages seasonal spawning, migration, and population control of deer herds in the world.

Dsp

Manages dynamic audio filtering (low-pass and high-pass) based on player season, temperature, and runtime DSP stacks.

Lureplantspawner

Manages the seasonal spawning of Lureplants during spring by tracking player movement trails and probabilistically placing them around active players.

Moosespawner

Manages the spawning and scheduling of moose entities in relation to moose nesting grounds during spring season.

Resurrectionstone Winter

Defines the tilemap layout for the Resurrection Stone in the winter season, including background tiles and object placements (e.g., resurrection stone, pig heads, resource area).

Wintersurprisespawner

Manages the spawning of winter surprise trees during winter seasons, based on world state and player positioning rules.

Worldtemperature

Calculates and broadcasts the current world temperature based on season, phase, noise, and global modifiers, while managing summer bloom visual effects.