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4 docs tagged with "server"

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Inventory Replica

Manages network-synchronized inventory state between server and clients, delegating logic to the actual inventory component when available.

Inventoryitem Replica

Manages network-replicated properties and synchronization of inventory items between server and client, including pickup restrictions, deploy modes, weapon stats, and usage state serialization.

Lunarhailbirdsoundmanager

Manages audio levels for the lunar hail bird event, controlling ambient sound playback based on event intensity.

Shard Players

Tracks and synchronizes the total number of players and ghosts across the local shard and secondary shards in a dedicated server environment.