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37 docs tagged with "server"

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Archive Cookpot

Configures the loot table for the archive cookpot chest by defining and adding default items upon chest creation.

Balloon Held Child

Manages network synchronization and client-side animation of a held balloon prop attached to an entity.

Banspopup

Renders a UI popup screen displaying the list of banned players in the current server session.

Bantab

Manages the ban list UI tab for managing banned players in the server admin interface, including displaying ban entries, viewing player details, and deleting or clearing bans.

Bantab

Manages the ban list UI tab in the server admin screen, allowing administrators to view, delete, or clear banned players.

Caveselectscreen

A UI screen that allows players to select whether caves are enabled for a new server, and transitions to the server creation screen with the chosen setting.

Chum Aoe

Spawns and manages a temporary chum cloud that periodically drops chum pieces and attempts to attract fish schools in ocean areas.

Cloudserversettingspopup

Manages the UI dialog for configuring settings for cloud server creation, including server name, description, password, privacy type, game mode, max players, and clan-specific options.

Globalvariableoverrides Pax Server

Sets global configuration variables for the Pax server environment, including disabling mod warnings and configuring server termination logic.

HostCloudServerPopup

Manages the UI popup shown while requesting and connecting to a cloud server for a festival event.

Intentionpicker

A UI widget that lets players select a server intention (Social, Cooperative, Competitive, or Madness) via interactive buttons.

Intentionpicker

Displays a horizontal picker of server intention options (Social, Cooperative, Competitive, Madness) with description text and callback support.

Inventoryitem Replica

Manages network-replicated properties and synchronization of inventory items between server and client, including pickup restrictions, deploy modes, weapon stats, and usage state serialization.

Launchingserverpopup

Manages the UI popup displayed while the dedicated server is starting or generating a world, providing visual feedback and cancellation support.

Launchingserverpopup

Manages the UI state and logic while waiting for a dedicated server to start, transition through world generation, and respond to success or failure outcomes.

Lunarhailbirdsoundmanager

Manages audio levels for the lunar hail bird event, controlling ambient sound playback based on event intensity.

Manageserverslotscreen

Displays a UI screen for managing a specific server save slot, offering options to delete, clone, convert cloud/local storage, or open the save folder.

Mods

Manages the lifecycle of mods, including loading, registering prefabs, version checking, and frontend integration.

Networkclientrpc

This component defines comprehensive RPC handler tables for server, client, and shard contexts, including input validation helpers, queue processing logic, and utilities for managing mod-specific RPC registration and transmission states.

Networking

Manages network communication, player synchronization, server operations, and system messaging for Don't Starve Together.

Newhostpicker

A UI widget for selecting server host behavior (ALONE or TOGETHER mode) in the server creation screen.

Newhostpicker

Renders a UI selector for choosing host mode (Alone or Together) in the server creation screen.

Playstyleselectscreen

Displays a selection grid of game playstyles for host creation, enabling users to choose a world configuration before proceeding to server or cave setup.

Quickjoinscreen

Manages the UI and logic for automatically searching and joining an appropriate multiplayer server based on user-defined preferences and filtering criteria.

Quickjoinscreen

Manages automated server search and connection logic for quick join functionality in the multiplayer UI.

Razor

A server-side prefab component that provides razor functionality as a combat/shaving tool.

Servercreationscreen

Manages the UI for creating and configuring dedicated or hosted multiplayer servers in Don't Starve Together.

Serverlistingscreen

Manages the server browsing UI, including filtering, sorting, listing, and joining of online and LAN servers with dynamic filter management and server metadata display.

Serverlistingscreen

A UI screen for browsing, filtering, and joining online or LAN servers in Don't Starve Together.

Serverpreferences

Manages server-specific preferences such as name/description filtering and profanity filtering, and persists user data across sessions.

Serversaveslot

Renders a UI slot representing a saved server world in the server management screens, displaying metadata and enabling navigation or deletion.

Serversettingstab

Manages the server configuration UI tab in the server creation screen, including server name, description, password, privacy, game mode, player count, and related settings.

Serversettingstab

Manages the server configuration UI tab for creating and editing dedicated servers in Don't Starve Together.

Serverslotscreen

Manages the server selection screen UI, displaying existing save slots, filtering/sorting options, and handling user interactions for joining or creating new game instances.

Shard Players

Tracks and synchronizes the total number of players and ghosts across the local shard and secondary shards in a dedicated server environment.

Snapshottab

Displays and manages server snapshot restoration options in the UI, including listing snapshots and triggering truncation actions.

World Network

Creates and configures the master network entity for the game world, initializing core systems such as time, seasons, autosave, and client-server synchronization.