Playerinspectable
Syncs player equipment and skill selections to the network for client-side rendering of character appearance.
Syncs player equipment and skill selections to the network for client-side rendering of character appearance.
Defines the data structure and logic for Wendy's skill tree, including skill nodes, groups, and activation effects.
Defines Willow's skill tree data, including skill nodes, layout, and activation logic.
Defines Wilson's skill tree data structure, including skill nodes, layout orders, and activation logic for the character progression system.
Defines the skill tree data structure for Woodie character, including all skill nodes, positions, unlock conditions, and activation callbacks.
Defines Wortox's skill tree configuration including skill definitions for nice, naughty, neutral, and allegiance paths with activation/deactivation callbacks, lock conditions, UI button decorations, and utility functions for panflute timer management, soul jar updates, reviver item linking, and lunar resistance setup.
Defines Wurt's character skill tree data structure including skill nodes, positions, groups, and activation callbacks.
Manages skill tree state, XP progression, and network synchronization for character skills.
Manages automated harvesting of pickable items and traps via shadow tendrils for WX-78 skill system.
Applies a periodic shadow debuff to nearby combat entities for WX-78 skill system.
Implements Wathgrithr's spear variants, including basic, lightning, and fully charged lightning spear with dynamic equipment effects, skill-based ability scaling, and lunge-based lightning attacks.
Defines the Walter player character prefab using MakePlayerCharacter, including mounted command wheel setup, Woby companion management, sprint trail effects, campfire storytelling, and multiple helper prefabs for courier markers and story proxies.
Manages the behavior, transformation, mounting, and skill-based mechanics of Woby, the large companion pet in DST.
Defines the Woodie player character prefab with complete wereform transformation system (beaver, moose, goose), including action pickers, vision effects, drain rate calculations, combat mechanics, skin mode handling, skill integration, and lifecycle callbacks for save/load operations.
Server-only prefab entity that applies a timed debuff to WX-78 players via the skills system, automatically expiring after a configured duration or when the target dies.
Manages WX-78's taser buildup mechanic, tracking charge accumulation from attacks and releasing explosive shock damage at maximum buildup.