Skip to main content

16 docs tagged with "skills"

View all tags

Playerinspectable

Syncs player equipment and skill selections to the network for client-side rendering of character appearance.

Skilltree Wendy

Defines the data structure and logic for Wendy's skill tree, including skill nodes, groups, and activation effects.

Skilltree Willow

Defines Willow's skill tree data, including skill nodes, layout, and activation logic.

Skilltree Wilson

Defines Wilson's skill tree data structure, including skill nodes, layout orders, and activation logic for the character progression system.

Skilltree Woodie

Defines the skill tree data structure for Woodie character, including all skill nodes, positions, unlock conditions, and activation callbacks.

Skilltree Wortox

Defines Wortox's skill tree configuration including skill definitions for nice, naughty, neutral, and allegiance paths with activation/deactivation callbacks, lock conditions, UI button decorations, and utility functions for panflute timer management, soul jar updates, reviver item linking, and lunar resistance setup.

Skilltree Wurt

Defines Wurt's character skill tree data structure including skill nodes, positions, groups, and activation callbacks.

SkillTreeUpdater

Manages skill tree state, XP progression, and network synchronization for character skills.

Socket Shadow Harvester

Manages automated harvesting of pickable items and traps via shadow tendrils for WX-78 skill system.

Socket Shadow Heart

Applies a periodic shadow debuff to nearby combat entities for WX-78 skill system.

Spear Wathgrithr

Implements Wathgrithr's spear variants, including basic, lightning, and fully charged lightning spear with dynamic equipment effects, skill-based ability scaling, and lunge-based lightning attacks.

Walter

Defines the Walter player character prefab using MakePlayerCharacter, including mounted command wheel setup, Woby companion management, sprint trail effects, campfire storytelling, and multiple helper prefabs for courier markers and story proxies.

Wobybig

Manages the behavior, transformation, mounting, and skill-based mechanics of Woby, the large companion pet in DST.

Woodie

Defines the Woodie player character prefab with complete wereform transformation system (beaver, moose, goose), including action pickers, vision effects, drain rate calculations, combat mechanics, skin mode handling, skill integration, and lifecycle callbacks for save/load operations.

Wx78 Shadow Heart Debuff

Server-only prefab entity that applies a timed debuff to WX-78 players via the skills system, automatically expiring after a configured duration or when the target dies.

Wx78 Taserbuildup

Manages WX-78's taser buildup mechanic, tracking charge accumulation from attacks and releasing explosive shock damage at maximum buildup.