Skilltree Walter
Builds and returns skill tree data for Walter's skill tree, including skill positions, dependencies, tags, and activation/deactivation logic.
Builds and returns skill tree data for Walter's skill tree, including skill positions, dependencies, tags, and activation/deactivation logic.
Data configuration file that defines Wigfrid's skill tree layout, skill nodes, activation effects, and group ordering for the character progression system.
Defines the structure, layout, and metadata for Winona's skill tree, including skill nodes, groupings, positioning, unlock conditions, and visual decorations.
Data configuration file that defines Wolfgang's skill tree structure, including skill nodes, connections, activation callbacks, and allegiance locks.
Data configuration file defining Wormwood's skill tree structure, including skill definitions, positions, connections, and activation callbacks.
Data configuration file defining the WX-78 character skill tree structure, including skill nodes, layout positions, groupings, activation callbacks, and allegiance locks.
Manages persistent skill selection and experience data for player characters, including encoding/decoding, validation, and synchronization.
A UI panel widget that hosts and manages the skill tree interface in the Redux UI system.
UI widget that displays and manages the character skill tree interface with node selection, activation, and respec functionality.
Willow is a player character prefab that specializes in fire-based mechanics, with abilities tied to burning entities, ember spawning on death, and resistance to temperature extremes.
Defines Winona as a playable character, configuring her skills, recipes, visual assets, and specialization mechanics.
Manages the Wortox player's life revival mechanic by storing and releasing souls, linked to skill tree progression and owner identity.