Accountitemframe
Manages the visual state and animation of an account item frame UI widget, including appearance based on item properties, ownership, and interaction state.
Manages the visual state and animation of an account item frame UI widget, including appearance based on item properties, ownership, and interaction state.
A UI panel for browsing, selecting, and previewing beard items, integrating an item explorer, filter bar, and dynamic skin puppet preview.
A UI panel widget that allows players to browse, select, and manage beefalo clothing skins in the wardrobe screen.
Manages a UI popup for viewing, loading, and saving Beefalo skin presets per character.
Manages the recipe details panel in the crafting menu UI, rendering recipe information, ingredients, skins, and build controls for the selected recipe.
Displays a UI popup allowing players to select default item skins for a character, saving selections to their user profile.
Renders a character dressing-up preview UI with skinned body parts and displays associated player information.
A UI panel for displaying and exploring collectible game items (e.g., skins) with filtering, selection, and details view.
Displays a visual popup UI for presenting newly acquired skin gifts to the player, handling animations, sound, menu interaction, and skin application logic.
Manages the hermit crab wardrobe popup screen UI, handling skin selection, input, and integration with the inventory system.
Manages the UI widget for selecting inventory skins in the tradescreen, displaying a scrollable grid of items and handling user selection events.
A UI widget that displays and manages a multi-select explorer for loading skins, including filtering, sorting, and preview functionality.
Manages the player character skinning and skill tree UI context, including skin selection, previewing, and navigation between wardrobe and skill tree modes.
Manages the UI and logic for selecting, previewing, and applying skin loadouts for Beefalo characters in the lobby and character customization screens.
Manages the loadout selection UI for the Hermitcrab character in the lobby screen, including skin preview, selection, and persistence.
Renders a player's avatar in the UI, including portrait background, character puppet, badge, rank badge, and player name.
Manages the UI panel for selecting and previewing player portrait backgrounds, integrating a character spinner, item picker, and filter bar for skin customization.
Manages the UI panel for selecting and previewing player profile flair items in the Redux UI framework.
Renders and manages the crafting popup UI for displaying recipe details, ingredients, skin selection, and build actions.
Defines the Reskin Tool item prefab that allows players to change the skin of valid entities.
A UI screen that allows players to configure custom skin appearances for scarecrow entities in offline or online modes.
Displays a UI dialog showing details of a skin set, including required items, ownership status, and reward information.
Maps character prefabs to lists of associated skin asset names used for avatar rendering and item selection.
Holds and manages asset paths and metadata for skin-related UI and entity rendering.
A data-only module that maps emote or costume identifiers to lists of associated skin asset names.
A static data file containing localized string mappings for character clothing, accessories, and book skin identifiers in Don't Starve Together.
Displays a UI widget announcing a newly unlocked skin, including the owner's name, skin name, and interactive functionality.
Manages wearable equipment slots (body, feet, head, horn, tail) and skin application for beefalo entities.
Registers skin mappings, DLC assets, scrapbook entries, and texture streaming configurations for DST's inventory and UI systems.
A UI widget that renders a character skin and equipment preview puppet, handling character selection fallback, skin overrides, and animation updates.
Renders a popup dialog displaying item skin information including name, description, rarity, and visual preview.
Manages character appearance and animation playback for skin customization UI, including idle emotes, clothing changes, and skin-specific animations.
A UI widget that renders a preview of a beefalo's skin configuration using animation state and build overrides.
Manages the skin collection UI, including inventory browsing, skin details, and navigation to related screens like character loadouts and trading.
Central utility module for managing skins, packs, inventory, commerce, and UI rendering in Don't Starve Together.
Displays a pop-up screen to players upon receiving skin rewards, handling animation, item navigation, and gift redemption flow.
A decorative radio prefab that plays music when activated, can be placed on furniture, and drops loot when hammered.
Manages the UI screen for equipping character skins in the wardrobe system, handling user input, skin selection, and applying or discarding changes.
Manages the wardrobe UI for selecting and previewing character skins in Don't Starve Together.
Stores and provides access to a skin identifier for a YOTB (Year of the Beard) character entity.