Beefalo Clothing
Defines skin customization data tables for beefalo appearance parts including body, feet, head, horn, and tail variants.
Defines skin customization data tables for beefalo appearance parts including body, feet, head, horn, and tail variants.
A structure prefab that allows players to groom and dress beefalos with custom skins and clothing.
This auto-generated file defines static configuration data for clothing items, including skin attributes, symbol overrides, and sound effects used by the account items system.
Manages skin selection UI for crafting recipes, displaying available skins and syncing selection with the crafting menu.
A static data module defining tables for item display blacklisting, skin decoration visibility, event locks, and unlockable skins.
This component defines initialization and cleanup functions for applying and removing skins on various prefabs including structures, items, weapons, armor, hats, and pets, managing animation overrides, visual effects, sound effects, component states, and event listeners, with a factory function to register skin prefabs.
Defines global tables mapping prefab names to skin identifiers, listing non-selectable skins, and creating an inverted lookup table for skin data in Don't Starve Together.
Manages the UI popup for selecting and applying clothing skins to a scarecrow character in the wardrobe interface.
A data configuration file mapping skin item names to gift types and defining popup display data for each gift category.
This file defines and registers cosmetic skin prefab configurations for items, structures, pets, and characters using CreatePrefabSkin calls with initialization callbacks.
Displays a scrolling list of skin presets for a specific character, allowing users to load or save custom skin configurations.
Provides filtering utilities for selecting subsets of skins based on type, rarity, item ID, and colour.
Manages the UI screen for selecting and applying character skins via a grid-style loadout interface in DST's Redux UI system.