Beefalo Clothing
Defines skin customization data tables for beefalo appearance parts including body, feet, head, horn, and tail variants.
Defines skin customization data tables for beefalo appearance parts including body, feet, head, horn, and tail variants.
A structure prefab that allows players to groom and dress beefalos with custom skins and clothing.
This auto-generated file defines static configuration data for clothing items, including skin attributes, symbol overrides, and sound effects used by the account items system.
Manages skin selection UI for crafting recipes, displaying available skins and syncing selection with the crafting menu.
Static configuration tables defining which prefabs are excluded from display, decoration, or require event unlocks in the skin system.
Defines initialization and cleanup functions for applying and removing skins on various prefabs including tools, structures, wearables, furniture, boats, walls, and decorative items, handling animation state changes, symbol swaps, visual effects, and sound effects.
This file defines the PREFAB_SKINS configuration table mapping prefabs to skin IDs, along with exclusion lists and reverse lookup mappings.
Manages the UI popup for selecting and applying clothing skins to a scarecrow character in the wardrobe interface.
A static configuration table mapping character names to their associated skin prefab identifiers for affinity tracking.
A static data configuration file mapping skin prefab names to gift type identifiers and defining popup display metadata for each gift category.
Manages character skin appearance, clothing slots, and visual customization for player entities.
This file defines and registers cosmetic skin prefab configurations for items, structures, pets, and characters using CreatePrefabSkin calls with initialization callbacks.
Displays a scrolling list of skin presets for a specific character, allowing users to load or save custom skin configurations.
Provides filtering utilities for selecting subsets of skins based on type, rarity, item ID, and colour.
A utility module providing helper functions and data tables for skin rarity, inventory management, pack operations, and item categorization in Don't Starve Together.
Manages the UI screen for selecting and applying character skins via a grid-style loadout interface in DST's Redux UI system.