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4 docs tagged with "sleep"

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Sleeper

Manages sleep/wake cycles for entities based on environmental conditions, sleepiness accumulation, and custom test functions.

Sleepingbag

Manages sleep state and associated gameplay effects for entities interacting with a sleeping bag (e.g., healing, hunger loss, sanity restoration).

Sleepingbaguser

Manages a player's sleeping behavior and associated stat regeneration while using a sleeping bag.

Vanish On Sleep

Automatically removes an entity after 10 seconds of sleep, optionally invoking a custom vanish callback.