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3 docs tagged with "slippery"

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Nonslipgritpool

Provides logic to determine whether a point on the ground is covered in non-slip grit, used to prevent entities from sliding on ice or slippery surfaces.

Penguin Ice

Manages the visual fading and slippery terrain properties of penguin-generated ice patches based on local snow levels.

Slipperyfeettarget

Marks an entity as a target location where slippery surface effects can be evaluated.