Minigame
Manages the lifecycle and participant/spectator logic for minigame events in the world.
Manages the lifecycle and participant/spectator logic for minigame events in the world.
Attaches an entity as a passive spectator to a minigame, automatically removing itself when the minigame ends or is deactivated.
Manages camera focus behavior for a player entity when spectating from a corpse, smoothly adjusting the camera range toward the nearest living player.