Crabking
Manages the Crab King boss entity, including spellcasting, gem socketing, arena generation, and combat behavior.
Manages the Crab King boss entity, including spellcasting, gem socketing, arena generation, and combat behavior.
Controls whether an entity can cast spells based on its inactive state and optional custom casting conditions.
Manages spell casting behavior and restrictions for an entity, including target validity, casting conditions, and tag management.
A consumable weapon that spawns a tornado entity targeting an enemy, with limited uses and integration into the spellcasting and equippable systems.
A consumable item component that manages Willow's pyromancy spellcasting system, including spell selection, fuel consumption, and reticule targeting.