Bedazzlement
Manages the bedazzled state for a spider den, applying visual and gameplay effects such as pacifying nearby spiders and altering creep radius.
Manages the bedazzled state for a spider den, applying visual and gameplay effects such as pacifying nearby spiders and altering creep radius.
Applies special world initialization logic for New Game+ mode by randomizing spider den stages.
Defines three procedural room templates (SpiderCity, SpiderVillage, SpiderVillageSwamp) for generating spider-infested areas in the Forest, Rocky, and Marsh biomes.
A static layout definition for a 40x40 world region containing evergreen trees and fully mature spider dens, used to block or partition map areas in procedural generation.
Defines a static map layout used as a beginner-friendly spider den blocker with three spider dens and vegetation.
A static layout file defining map content for a spider-blocking area, specifying background tiles and object placements including spider dens at growth stage 1 or 2.
A consumable item that heals the Spider Whisperer and nearby spiders when used.
Generates prefabs for spider mutator items, each representing a specific spider subtype and enabling mutation of spider entities when consumed.
A consumable item that repels spiders while reducing stack usage over time.
A consumable item that summons spiders from dens and wakes up sleeping spiders within range, while granting temporary buffs to nearby spider followers.
Manages the AI behavior tree for spiders, handling combat, following, hiding, foraging, and navigation based on spider type and state.
A single-use consumable item that applies a bedazzling buff to a target upon use, designed for spider-related gameplay interactions.
A spawner entity that periodically generates spider minions and releases them when mined; it transforms into a mineable rock when fully depleted.
Handles the conversion of one spider type into another, typically used when a spider consumes a mutator item.
Provides the implementation for the Webber character, a spider-taming player character with unique beard mechanics, spider affinity, and creep-based movement bonuses.
Defines the asset and initialization logic for Webber's spider minion prefabs in DST, including physics, animation, sound, and network properties.