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6 docs tagged with "stacking"

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Bearger Fur

Defines the Bearger Fur inventory item prefab, including stacking and hauntable behavior.

Houndstooth

A small, reusable projectile item used as ammunition for blowpipes, supporting stacking, floating, and self-stacking.

Selfstacker

Enables an item to automatically find and merge with another identical item within range when it is stationary, not held, not burning, not in a trap, and not fully stacked.

Snowmandecoratable

Manages snowman decoration, stacking, hat placement, and state persistence for snowman entities in DST.

Stackable

Manages stacking behavior for inventory items, including size tracking, consolidation, splitting, and propagation of related states like perishability and moisture.

Voidcloth

A consumable prefab that functions as a stacking inventory item with network replication and floatable physics.