Grogginess
Manages temporary impairment effects including grogginess, knockouts, and associated speed penalties on an entity.
Manages temporary impairment effects including grogginess, knockouts, and associated speed penalties on an entity.
Manages haunting mechanics—including cooldowns, visual flicker effects, and haunted state—for entities that can be haunted or cause haunting.
Manages a character's moisture level, including precipitation absorption, drying rates, waterproofing modifiers, and state transitions like wet or soaked.
Grants temporary immunity to moisture accumulation by forcing an entity's moisture level to remain dry via external sources.
Manages network-synchronized pet health visualization and status indicators for companion entities.