Alterguardianhatshard
A portable light-emitting storage container that holds a single Mushroom Spore and adjusts its light colour and appearance based on the spore type.
A portable light-emitting storage container that holds a single Mushroom Spore and adjusts its light colour and appearance based on the spore type.
A portable container prefab that functions as storage with burnable behavior, custom open/close sounds, and inventory integration for Wigfrid's battlesong-themed items.
Defines the Bearger Fur Sack prefab, a portable storage container that preserves perishable items.
Manages the behavior of a birdcage that houses birds, handles feeding, interaction, sleeping cycles, and loot generation based on bird state and food type.
Initializes a chest with a predefined set of starter items for the Total Darkness scenario.
Manages item storage and interactions for entities, providing slot-based inventory logic, opening/closing behavior, and item transfer operations.
Manages named numeric counters with support for increment/decrement, per-counter save filtering, and save/load persistence.
A deployable storage chest that can be upgraded to provide infinite stack size and special loot behavior upon destruction or upgrade.
A storage structure that preserves fish and breaks into wreckage upon hammering, releasing contents and triggering platform leaks.
Stores edible food items indefinitely by stopping their decay and preventing pick-up, and releases them with decay resumed upon taking.
Manages an internal inventory of creatures, allowing an entity to store and release creature entities as needed—typically used for nest-like or lair-like behaviors.
A storage container with refrigeration properties that accepts loot on hammering and drops its contents when destroyed.
A wearable storage container that keeps items cold and provides inventory space, equipped on the body slot.
Manages a storage list of item records for an entity, supporting adding, retrieving, saving, and loading of items without persisting the actual item instances.
Manages a collection of named coordinate positions associated with an entity for persistent tracking and recall.
Serves as a shadow dimension storage container for the Magician character, enabling item storage with burnable and hauntable properties.
Stores and manages a numeric power load value and idle state for an entity.
A locked storage container used in the Quagmire biome, requiring a key to open.
Manages items stored on a shelf entity, including item placement, retrieval, and accessibility state.
A portable container prefab that stores slingshot ammunition and automatically opens/closes with associated animations and sounds.
A wearable backpack item that provides inventory storage, functions as a food preserver, and responds to fire ignition and extinguishing by locking/unlocking its contents.
Manages the decision-making logic for storage robots to pick up, store, and return items based on inventory state and fuel levels.
Implements a portable, burnable storage container for the Hermit character with animated open/close states and integration into the container and inventory systems.
A placeable structure component that allows players to store and manage items via an inventory interface, while supporting interaction callbacks, hammering, burning, and save/load persistence.
Manages the Wortox character's soul storage jar, handling soul containment, leakage, usage display via finiteuses, and interactions like opening, closing, and hammering.