Alterguardianhatshard
A portable light-emitting storage container that holds a single Mushroom Spore and adjusts its light colour and appearance based on the spore type.
A portable light-emitting storage container that holds a single Mushroom Spore and adjusts its light colour and appearance based on the spore type.
A portable container prefab that functions as storage with burnable behavior, custom open/close sounds, and inventory integration for Wigfrid's battlesong-themed items.
Defines the Bearger Fur Sack prefab, a portable storage container that preserves perishable items.
Manages the behavior of a birdcage that houses birds, handles feeding, interaction, sleeping cycles, and loot generation based on bird state and food type.
Initializes a chest with a predefined set of starter items for the Total Darkness scenario.
Manages item storage, slot management, and container UI interactions for entities that can hold inventory items.
Manages named numeric counters with support for increment/decrement, per-counter save filtering, and save/load persistence.
A deployable storage chest that can be upgraded to provide infinite stack size and special loot behavior upon destruction or upgrade.
A storage structure that preserves fish and breaks into wreckage upon hammering, releasing contents and triggering platform leaks.
Stores edible food items indefinitely by stopping their decay and preventing pick-up, and releases them with decay resumed upon taking.
Manages an internal inventory of creatures, allowing an entity to store and release creature entities as needed—typically used for nest-like or lair-like behaviors.
A storage container with refrigeration properties that accepts loot on hammering and drops its contents when destroyed.
A wearable storage container that keeps items cold and provides inventory space, equipped on the body slot.
Manages a storage list of item records for an entity, supporting adding, retrieving, saving, and loading of items without persisting the actual item instances.
Manages a collection of named coordinate positions associated with an entity for persistent tracking and recall.
Serves as a shadow dimension storage container for the Magician character, enabling item storage with burnable and hauntable properties.
Stores and manages a numeric power load value and idle state for an entity.
A locked storage container used in the Quagmire biome, requiring a key to open.
Manages items stored on a shelf entity, including item placement, retrieval, and accessibility state.
A portable container prefab that stores slingshot ammunition and automatically opens/closes with associated animations and sounds.
A wearable backpack item that provides inventory storage, functions as a food preserver, and responds to fire ignition and extinguishing by locking/unlocking its contents.
Utility module providing helper functions for Storage Robot entity logic, including spawn point management and item collection routines.
Manages the decision-making logic for storage robots to pick up, store, and return items based on inventory state and fuel levels.
Implements a portable, burnable storage container for the Hermit character with animated open/close states and integration into the container and inventory systems.
A placeable structure component that allows players to store and manage items via an inventory interface, while supporting interaction callbacks, hammering, burning, and save/load persistence.
Manages the Wortox character's soul storage jar, handling soul containment, leakage, usage display via finiteuses, and interactions like opening, closing, and hammering.
WX-78 character backup body prefab that stores inventory, upgrade modules, and skins for body transfer and resurrection mechanics.
WX-78 character-specific inventory container prefab that provides a collapsible storage unit with power state toggling and rummage-style picking behavior.