Clientpickupsoundsuppressor
Temporarily suppresses pickup sound playback for an entity on the client to avoid duplicate sounds during network synchronization.
Temporarily suppresses pickup sound playback for an entity on the client to avoid duplicate sounds during network synchronization.
Manages the state and behavior of the Inspectacles minigame system for an entity, including puzzle generation, game setup, reward granting, and client-server synchronization.
Manages classified player state, network synchronization, and client-server event coordination for player entity components.
Tracks and synchronizes the presence of merm king artifacts (king, trident, crown, pauldron) across shards in multiplayer.
Manages network synchronization of sinkhole target data between master and shard.
Manages network synchronization of world reset countdown state between master shard and non-master shards.