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6 docs tagged with "synchronization"

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Clientpickupsoundsuppressor

Temporarily suppresses pickup sound playback for an entity on the client to avoid duplicate sounds during network synchronization.

Inspectaclesparticipant

Manages the state and behavior of the Inspectacles minigame system for an entity, including puzzle generation, game setup, reward granting, and client-server synchronization.

Player Classified

Networked data container that synchronizes player state between server and client for HUD, camera, and gameplay systems.

Shard Mermkingwatcher

Tracks and synchronizes the presence of merm king artifacts (king, trident, crown, pauldron) across shards in multiplayer.

Shard Sinkholes

Manages network synchronization of sinkhole target data between master and shard.

Shard Worldreset

Manages network synchronization of world reset countdown state between master shard and non-master shards.