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17 docs tagged with "targeting"

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Aoespell

Manages casting and validation logic for area-of-effect (AoE) spells in DST, integrating with targeting, spellbook, inventory, and world constraint systems.

Aoetargeting

Manages AOE (area-of-effect) targeting state and visual feedback for deployable items, including reticule management, range validation, and FX spawning.

Aoeweapon Base

Provides area-of-effect weapon functionality with configurable targeting, damage, and interaction callbacks.

Books Lavaarena

Creates and configures the Lava Arena-specific spell books (fossil and elemental) with AOE targeting, reticule visuals, and associated prefabs.

Combat

Core combat component managing attacks, damage calculation, targeting, and aggro systems for entities.

Fireballstaff

A ranged weapon prefab that casts fireball projectiles with area-of-effect targeting and custom reticule logic.

Follow

Controls an entity's movement to maintain a specified distance from a target, supporting approach, retreat, and idle behaviors based on distance thresholds.

Gestaltcapturable

Tracks targeting and capture state for entities that can be captured by Gestalt mechanics.

Grouptargeter

Implements weighted target selection and dynamic weight redistribution for entities managing multiple potential targets.

Reticule

Manages the visual targeting reticule for controller-based items, handling position updates, validity checks, and twin-stick aiming modes.

Reticulelong

Creates visual reticle FX entities for targeting and pinging, supporting static display or animated scaling/color pulsing effects.

Reticulemultitarget

Spawns visual effect prefabs (reticules) around multiple entities targeted by a willow ember attack, updating their positions and animations in real time.

Spear Gungnir

A specialized ranged weapon prefabs with reticule-based targeting, designed for the Lava Arena event, featuring lunge-based attacks and visual effects integration.

Useabletargeteditem

Manages targeted item usage states and tag synchronization for entities that can be used on specific targets.

Wagpunkui

Manages the visual UI and HUD elements for the Wagpunk hat's targeting and level progression system in Don't Starve Together.

Wagpunkui Crosshair

Renders a visual crosshair animation used for targeting feedback during weapon Swing actions.

Winona Spotlight

Manages the winona spotlight's power behavior, target tracking, heat support, and lighting system.