Aoespell
Manages casting and validation logic for area-of-effect (AoE) spells in DST, integrating with targeting, spellbook, inventory, and world constraint systems.
Manages casting and validation logic for area-of-effect (AoE) spells in DST, integrating with targeting, spellbook, inventory, and world constraint systems.
Manages AOE (area-of-effect) targeting state and visual feedback for deployable items, including reticule management, range validation, and FX spawning.
Provides area-of-effect weapon functionality with configurable targeting, damage, and interaction callbacks.
Creates and configures the Lava Arena-specific spell books (fossil and elemental) with AOE targeting, reticule visuals, and associated prefabs.
Manages combat logic including targeting, attack readiness, damage calculation, attack execution, and aggro behavior for entities.
A ranged weapon prefab that casts fireball projectiles with area-of-effect targeting and custom reticule logic.
Controls an entity's movement to maintain a specified distance from a target, supporting approach, retreat, and idle behaviors based on distance thresholds.
Implements weighted target selection and dynamic weight redistribution for entities managing multiple potential targets.
Manages the visual targeting reticule for controller-based items, handling position updates, validity checks, and twin-stick aiming modes.
Creates visual reticle FX entities for targeting and pinging, supporting static display or animated scaling/color pulsing effects.
Spawns visual effect prefabs (reticules) around multiple entities targeted by a willow ember attack, updating their positions and animations in real time.
A specialized ranged weapon prefabs with reticule-based targeting, designed for the Lava Arena event, featuring lunge-based attacks and visual effects integration.
Manages the visual UI and HUD elements for the Wagpunk hat's targeting and level progression system in Don't Starve Together.
Renders a visual crosshair animation used for targeting feedback during weapon Swing actions.
Manages the winona spotlight's power behavior, target tracking, heat support, and lighting system.