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6 docs tagged with "targeting"

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Aoespell

Manages casting and validation logic for area-of-effect (AoE) spells in DST, integrating with targeting, spellbook, inventory, and world constraint systems.

Aoetargeting

Manages AOE (area-of-effect) targeting state and visual feedback for deployable items, including reticule management, range validation, and FX spawning.

Combat

Manages combat logic including targeting, attack readiness, damage calculation, attack execution, and aggro behavior for entities.

Follow

Controls an entity's movement to maintain a specified distance from a target, supporting approach, retreat, and idle behaviors based on distance thresholds.

Grouptargeter

Implements weighted target selection and dynamic weight redistribution for entities managing multiple potential targets.

Reticule

Manages the visual targeting reticule for controller-based items, handling position updates, validity checks, and twin-stick aiming modes.