Diviningrod
Tracks proximity to teleportato components and updates description, sound, and visual feedback when equipped by a player.
Tracks proximity to teleportato components and updates description, sound, and visual feedback when equipped by a player.
Acts as a base component for the divining rod that manages its state (locked/unlocked/stuck), visual states, and sound effects in coordination with the Teleportato.
Manages the creation and lifecycle of pocketwatch-based teleportation portals, including marking recall points and spawning portal entrance/exit pairs for inter- and intra-world travel.
Marks a specific world position as a recall point for teleportation, storing coordinates and shard ID for later use.
A utility prefab used to generate and link a pair of teleporter wormholes in the Blue Forest region or at a specified location, replacing an existing marker entity.
State machine controller for the Ocean Shadow Creature entity, managing movement, teleportation, combat states, and despawning behavior.
Manages a structure that accepts gem placements to enable teleportation functionality, and responds to hammering by destroying itself and dropping gems.
Manages the town portal structure, including channeling activation, inter-portal linking, teleportation, and dismantling behavior.
Manages teleportation behavior and state for the Vault Teleporter structure, including channeling, hauntable interactions, and visual/animation states based on power and construction status.
Manages construction, power state, circuit connectivity, and teleportation power consumption for the Winona teleport pad structure.