Diviningrod
Tracks proximity to teleportato components and updates description, sound, and visual feedback when equipped by a player.
Tracks proximity to teleportato components and updates description, sound, and visual feedback when equipped by a player.
Acts as a base component for the divining rod that manages its state (locked/unlocked/stuck), visual states, and sound effects in coordination with the Teleportato.
Manages the creation and lifecycle of pocketwatch-based teleportation portals, including marking recall points and spawning portal entrance/exit pairs for inter- and intra-world travel.
Marks a specific world position as a recall point for teleportation, storing coordinates and shard ID for later use.
A utility prefab used to generate and link a pair of teleporter wormholes in the Blue Forest region or at a specified location, replacing an existing marker entity.
State machine controller for the Ocean Shadow Creature entity, managing movement, teleportation, combat states, and despawning behavior.
Manages a structure that accepts gem placements to enable teleportation functionality, and responds to hammering by destroying itself and dropping gems.
Manages the town portal structure, including channeling activation, inter-portal linking, teleportation, and dismantling behavior.
Manages teleportation behavior and state for the Vault Teleporter structure, including channeling, hauntable interactions, and visual/animation states based on power and construction status.
Manages construction, power state, circuit connectivity, and teleportation power consumption for the Winona teleport pad structure.
Defines the Wortox character prefab with soul collection mechanics, portal hopping abilities, inclination system, overload management, buff and debuff systems including soul echo and panflute, decoy functionality, and extensive event-driven gameplay systems.