Cave Art Test Start
Static layout definition file for a cave test area containing spawn points, objects, and background tile data.
Static layout definition file for a cave test area containing spawn points, objects, and background tile data.
A static layout configuration file for the cave test start area, defining tilemap data, object placements, and spawn points used for early-game testing and tutorial scenarios in Don't Starve Together.
Creates a non-player entity with fixed health, regenerative properties, and visual feedback for damage, primarily used for testing or as a target in specific game modes.
A test map layout file used to validate symmetry in map rendering and object placement.
A static map layout definition used for testing symmetry in world generation, containing tile and object placement data.
Registers several test rooms for world generation, each configured with specific layouts and content distribution for debugging and development.