Long
Provides layout data for a static map room named 'long', defining tile layers and object placements using TMX format.
Provides layout data for a static map room named 'long', defining tile layers and object placements using TMX format.
Stores static layout data for the Ruined Base map area, defining background tiles and foreground object placement using Tiled Map Editor format.
Defines the tilemap layout for a static open-room asset used in world generation.