Age
Tracks and manages a player entity's elapsed time since spawn, including pause/resume functionality and age-based notifications.
Tracks and manages a player entity's elapsed time since spawn, including pause/resume functionality and age-based notifications.
Manages game time, day/night cycles, and moon phase progression for the world.
Displays the number of days until the next game build update on the main screen.
Periodically awards experience points to eligible characters based on in-game time.
Manages time-based aging mechanics by converting accumulated damage into health damage over time, simulating biological aging effects on entities.
Manages spoilage progress, state transitions (fresh/stale/spoiled), and lifecycle events for perishable items in response to environmental and ownership conditions.
Manages the state machine and animation/sound behavior for the Moon Dial structure in DST, including phase transitions, glassing effects, and crafting interactions.
Renders a visual representation of in-game time (day/night cycles, phases, moon phases) with dynamic text, segments, and animations for both surface and cave worlds.
Tracks and broadcasts global world state variables such as time, phase, season, weather, and moon cycles for the entire world entity.