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6 docs tagged with "time"

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Age

Tracks and manages a player entity's elapsed time since spawn, including pause/resume functionality and age-based notifications.

Clock

Manages game time, day/night cycles, and moon phase progression for the world.

Experiencecollector

Periodically awards experience points to eligible characters based on in-game time.

Oldager

Manages time-based aging mechanics by converting accumulated damage into health damage over time, simulating biological aging effects on entities.

Perishable

Manages spoilage progress, state transitions (fresh/stale/spoiled), and lifecycle events for perishable items in response to environmental and ownership conditions.

Worldstate

Tracks and broadcasts global world state variables such as time, phase, season, weather, and moon cycles for the entire world entity.