Beargerspawner
Manages spawning and timers for Bearger events in DST, tracking players, seasonal logic, and countdown warnings.
Manages spawning and timers for Bearger events in DST, tracking players, seasonal logic, and countdown warnings.
Manages composting progress and material storage for composting bins, calculating processing time based on green-to-brown material ratios.
Manages a consumable fuel meter that decays over time and triggers events when fuel is spent or added.
Manages a light-emitting, harvestable cave plant that cycles between active, recharging, and idle states based on environmental light levels.
Handles the lifecycle of grass patches including growth cycles, morphing into grass geckos, and interaction with world settings timers.
Manages training interactions with a trainee entity, including training timer management, perishability checks, music state transitions, and phase-based rest behavior.
Manages the behavior, state, and lifecycle of the monkey entity, including transformations between normal and nightmare states based on world conditions and external triggers.
A destructible, timed explosive structure that detonates after a fixed interval or when fully worked; inflicts area-of-effect damage to nearby entities and drops infused moon glass loot.
Provides shared logic and factory functions for sapling prefabs that grow into trees after a timed period, with support for digging to harvest early.
Manages tile-level world transformation and reversion in the Rift biome, coordinating visual effects and sound synchronization over time.
Displays a circular progress meter on-screen, typically used to indicate time-based events such as buff durations or cooldowns, with support for fading and flashing animations.
Manages the lifecycle, visual FX, and timer-based behavior of shadow pillar entities that immobilize and deal damage to targets over time.
Manages cooking and spoilage timers for stew pot entities, handling cooking progression, product generation, and spoilage logic.
Manages named timers attached to an entity, supporting start, stop, pause, resume, and save/load operations.
Manages tribute accumulation, reward thresholds, and decay timing for entities capable of receiving or dispensing offerings.
Manages flower placement, wilting behavior, and dynamic lighting for decorative vases in the game.
Manages the visual and gameplay effects of waterplant pollen clouds, including spawning fish attractants (chum pieces) over time and fading out after dispersal.
Manages named, resumable, and persistent timers for world-scale settings or events.
Provides helper utilities for integrating world-setting-based timer control into core gameplay components like ChildSpawner, Spawner, and Pickable.