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28 docs tagged with "tool"

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Axe

Provides a multiplayer-synced chopping tool with durability, weapon damage, and skin-aware equip animations for characters.

Axe Pickaxe

A multitool item that functions as both an axe and a pickaxe, with limited durability and weapon capabilities.

Bugnet

A reusable tool-and-weapon item that captures insects and degrades after a fixed number of uses.

Cane

A wearable weapon tool that modifies the owner's movement speed and deals damage when used.

Compass

A consumable item that reveals map terrain and depletes over time when equipped, while also functioning as a basic melee weapon.

Debugmenuscreen

Provides an in-game debug menu UI overlay for modifying game state, spawning entities, controlling time/weather, and accessing developer tools.

Farm Hoe

A tool prefab that enables tilling soil, dealing damage, and providing floating buoyancy; its durability is managed by finite uses.

Fence Rotator

A consumable tool used to rotate fences; equipped as an inventory item and decrements finite uses per rotation.

Fix Character Strings

Sorts and reformats character localization string tables into a consistent, alphabetically ordered Lua structure.

Hammer

A durable tool and weapon used for destroying structures and enemies; has finite durability and triggers skin overrides when equipped.

Hermitcrab Shell

A consumable horn item that enables teleportation to the Hermit's house and has a secondary use for tending plants.

Horn

A consumable instrument that召集s beefalo followers and tends farm plants when used by the player.

Houndwhistle

A consumable tool that emits a whistle sound to attract hounds and wargs, adding them as followers to the user.

Magician

Manages the state and lifecycle of a magician tool currently being used by an entity, including equipping, holding, and dropping behavior.

Merm Tool

Implements a reusable, tool-based weapon for Merm NPCs with damage modified by combat state and finite durability for chopping, mining, digging, and tilling actions.

Panflute

A musical instrument that induces sleep, grogginess, or other effects in nearby entities and can summon Wortox souls when played.

Pickaxe

A tool-and-weapon prefab providing mining and combat functionality with finite durability, equipped with visual, inventory, and network support.

Pickaxe Lunarplant

A specialized mining tool that gains increased damage when equipped alongside the Lunar Plant Hat, with separate states for intact and broken conditions.

Pitchfork

A throwable tool prefab that enables terrain modification and combat, with limited durability and skin support.

Quagmire Hoe

A tool prefab used in Quagmire game mode to interact with soil and terrain, featuring dedicated animation and network state management.

Rabbitkinghorn

A consumable musical instrument that summons a rabbit king chest when used; tracks usage and validates spawn locations.

Razor

A server-side prefab component that provides razor functionality as a combat/shaving tool.

Sgfarmplow

Manages the animation and timing states for placing and drilling with the Farm Plow entity.

Shovel

Implements the shovel and golden shovel prefabs with dig capability, limited durability, weapon damage, and equip/unequip animation handling.

Shovel Lunarplant

A lunar plant–themed shovel that grants bonus damage and planar damage when equipped alongside a Lunar Plant Hat, with dynamic behavior based on breakage state.

Slingshotmodkit

A consumable item that allows the player to open the Slingshot Modding interface for compatible slingshots.

Trident

A magical trident that enables远程 wave-spawned explosions on water and interacts with fish, plants, and structures in the ocean.

Wateringcan

A tool prefab that holds water for plant care, providing wetness, cooling, and protection effects when used.